2015 Hangout Topics and Guest Suggestions?

Thanks for the suggestion @egruttner. Are you interested in 2D or 2.5D maps?

Hi Charles, thanks!

I’m interested in 2D Tiled games.

Thank you in advance.

Best regards,

Erich

Hi Charles,

Could you do a section on the ‘Map View’ and maybe business app development as a whole?

Suggestion: Map View with markers and possible overlay options?

Thanks Simon.

Hey guys, 

Love the show. Keep up the great work. Your recent shows on Composer were especially good.

I’d really enjoying watching a show dedicated to using the math library in apps. 

Cheers, 

James

Thanks guys.

@simonmw13, doing something with Map View sounds like fun. We’ll see what we can do. As for the “business app” series, I think having a project with an end goal would be a good way to approach things. Then we could add on features as everyone gets further into the conversation.  Do you have ideas for a business app?

@james, would a general overview of the math library help, or do you have specific use cases in mind? Maybe we can pull René Aye from PyroPixel into the conversation, since he has done such great things with his 2D Shadows Library.

Hi @Charles One idea could be a local town business directory app, with :- 1. business info and logo stored in a SQLite database and businesses stored in categories for group header listings. (Maybe updated from Parse) 2. A map to location for each business. 3. A favourites button to store your fav business to quickly list. 4. social media, dial now and sms buttons etc etc 5. Slide in hamburger menu for menu options. 6. Ad banner 7. Coronium and PushBot for notifications e.g. Special offers Etc etc What you think? Si

@Charles - Regarding the math library, I think an overview of the most useful functions in that library would be great. The API references simply show how to call them (print( math.ceil(0.5) ) —> 1); they don’t necessarily indicate where they might be useful. If you guys picked 10 or so of the most useful functions and spent some time showing people how they come in handy, that would be awesome.   

I would like to see updates on the Corona Composer as new big things show up in the builds.  I often don’t have time to jump to the latest build and try things out, so I like it when you show it off on the show.

Also, I am a big fan of the shows where you show a simple game mechanic and go through the code to explain how it works.  I’d like to see some examples like:

  • pathfinding (maybe show a character go from point a to point b through a maze)

  • joints & physics (show something fun with ragdolls)

  • moving objects on curved paths (using sin, cos, other math funcs)

  • simulating objects with gravitational force (as in angry birds space)

You probably did some shows on these before and I am either forgetting about them or I haven’t gone back far enough.  Show is great, keep it up!

Hi Guys, I am new to programming and Corona certainly is my preferred engine so far. I just started following the tutorials and its the best I have ever seen. Well done guys, you are among the best.

My challenge as a beginner is what videos or materials to read to help with just basic simple physics games like the maze game. I don’t know if you have any topic on it or plan to.

Thanks

@sysads,

Hi.  Thanks for the feedback.  I’m glad we’re providing useful materials on the hangouts.  

Can you be more specific?  Which game are you referring to when you say ‘the maze game’.  Can you post a link or links to examples of specific instances?

@roaminggamer, this is the game i am referring to - https://play.google.com/store/apps/details?id=com.mobirix.playmaze&hl=en_GB

Thanks

@sysads, I have seen screenshots, looks like there is no physics - I mean, you can create this game without using capabilities of Box2d. I can suggest topics that will help you to create a similar one: 1. Files - because you perhaph will load mazes from file. 2. Drawing lines - because walls will be made with lines; drawing images for character, exit and such things 3. You need to implement some function to draw on screen maze that was loaded from file. 4. Handling touches for moving a character 5. You have to detect collision with walls and prevent character from passing though them. As I said, you don’t need to use physics here, because state of game and position of character is discrete, like in chess or other board games. If you need detailed explanations, feel free to contact me.

@tonygod, thank you. There are great suggestions. We do have an upcoming game mechanics series planned, so stay tuned for that. The Composer GUI topic is definitely something we can visit in an upcoming show. I’ll get with the engineers for a list of most recent additions so we can cover all the goodness :slight_smile:

Hey guys, love the show, keeps me in the loop. I always hear Ed Maurina talking about contract work. I’d love to hear a break down of the process.

Thanks,

Keenan

Thanks, kmatrix. A consulting conversation would be fun :slight_smile:

@Lava Level 

Sorry, I haven’t been back to this forum lately as I usually get updated when a new comment is posted and I haven’t gotten any emails (maybe they went to junk folder?)

Anyway, point taken about trying to thwart pirates.

However, I do need the ability to put files on an external server for IAP.

I want to offer new characters but the animations of each new one will cause the file to balloon way too big for someone who just wants to download the base game. If the sprite sheets of each character take up even 5mb of space, 10 new characters would be 50mb of space!

Also, I love @tonygod’s suggestions. I’ve been begging for an easy to understand tutorial on “moving objects on curved paths (using sin, cos, other math funcs)” for years! Ed is just the guy for this one! COME ON ED!!

Also the Ragdoll one would be really cool as well!

And like @kmatrix, I am also always wondering about taking on contract work. Would be a great topic!

Here´s the source to a simple maze game I did for the challenge here ages ago. It creates random mazes and measures your moves to get through it, in increasingly complicated fashions:

https://github.com/Rakoonic/A-MAZE-ingly-bad-game

Hey guys.  This coming hangout (#144 on May 31st) we’re going to talk about:

  • Touch Coalescing
  • Saving and Restoring Data

I’ll also demo and release the code for (yet another) timer dial.  Someone asked if we could make the dial like the one here, using Corona SDK.

Answer… Yes.

https://www.youtube.com/watch?v=GY7G06_YtP4&feature=youtu.be

Let’s not forget the business orientated apps and in particular text input which historically has always been a nightmare for Corona but has been vastly improved with the auto font scaling/resizing.

I am sure there was a suggestion previously by simonmw13 on 30th January 2015 for a business directory type app which would be a great example with maybe the addition of Social Media integration.

Thanks

Hello, guys.

I suggest these themes:
Libs like Penlight which simplifies working with tables — their comparison and examples of usage.
Isometric projection games — how to make them, all necessary math and some example, if possible.

Guests:
http://www.ernestszoka.com — this guy made game Only One, which is very popular in Appstore. It would be great if you contact him and make kind of interview. I would like if he tell about physics in his game