2019.3468 - Timer fixes are terrible and unnecessary.

Thanks thomas6 - tried those strategies too… had a major thread going on back in 2012…  

If there was just a way to create an ongoing audio-stream and pre-mix audio into it at the exact desired sample and/or system timer position it would be a boon.

Audio latency always seems to be the last thing anyone considers vigorously tackling with both technology and software!

Cheers!

Gary

Yup, too bad as I had a great game idea and prototype depending on tight audio…

It was called “Beat Boy”, and it was a sort of endless runner where your running speed defined the pace of the drumtrack music. If you got up to speed and got all the jumps right, you would have a nice continuous drumbreak rolling, with all of the bonus sounds in sync.

Unfortunately, as you can probably guess, the game mechanics worked, but the audio was so jittery it ruined the whole flow-experience.

These changes should really be documented at https://docs.coronalabs.com/api/library/timer/performWithDelay.html for future sake.