I’m also experiencing this. I’m using the latest daily build (as of morning of March 7) and I notice that everytime I change a scene, print( garbagecollect(“count”) ) continues to increment. With MANY different “scenes” in my app, this eventually climbs to an unbearable amount of memory being used up.
Texture memory is stable, however.
Any updates on this issue? Also… to re-state a question mentioned a couple posts before me, does the scaling-down of the object before removal really help? [import]uid: 7849 topic_id: 4295 reply_id: 26747[/import]
[import]uid: 7849 topic_id: 4295 reply_id: 27399[/import]