I think I have it, it only really fails on large polygons so I’m going to sub diving the one closest to the camera and with a focus of 2, which yeah is a different way of doing field of view, it looks like it will work for all cases.
The stretching there an extreme case and it does warp horizontally as well, its just there the y value has shot to infinity so it gets pulled down a lot more than it should. Corona was saying it was going 1 million pixels down at that point so the perspective has failed.
It looks and works much smoother in real life, will post a vid when I get it put together. Corona actually does a much better job than I would have thought it could though it seems to automatically limit itself to 30fps when I have 100+ polygons on screen. Though final won’t need anywhere near that many.