About filters..

Oh I see Walter, yes it’s working…

So testing the new engine… I was moving, using sin/cos, a light on a texture with normal maps when I also tried changing the object.path points in the runtime function.

Daaaamn we can also distort the objects while applying and modifying filters in real time :D… Guys, the graphic 2.0 engine ROCKS! Really impressed :slight_smile:

Yup, I’ve been meaning to talk about 2.5D at the same time you run a filter — do you have a cool sample to share? :slight_smile:

Right now it’s just messy code :slight_smile: But I’ll see if I can do something cool in the weekend