Accelerometer in Simulator

I think it sounds like a great idea, will you charge for just the app on the iphone?
[import]uid: 10657 topic_id: 3329 reply_id: 9966[/import]

That would be the plan, the iPhone app would need to be a download. Im thinking $2.99 so something around that price.

Its not $0.99 as the app will have a very limited appeal and I wouldn’t think it would make back what I spend on the server but hopefully it would balance out. [import]uid: 5354 topic_id: 3329 reply_id: 9967[/import]

I’d definitely buy the app if I were to do more accelerometer based games. It would reduce time in testing, and also allow me to record better gameplay videos without too much of a reduction in framerate (the way I’m doing it now reduces framerate way too much).

That’s amazing if you could get something like that working! [import]uid: 7849 topic_id: 3329 reply_id: 9983[/import]

The recording aspect is something I didnt think of! [import]uid: 5354 topic_id: 3329 reply_id: 9985[/import]

If I can get this working smoothly then it would also open up multiplayer games over wifi as it would use the same system. [import]uid: 5354 topic_id: 3329 reply_id: 9987[/import]

Easily $10 worth (oh yeah, app store, make that 9.99) if it worked OK. [import]uid: 3953 topic_id: 3329 reply_id: 10035[/import]

I’d definately purchase this app!

Ace [import]uid: 9899 topic_id: 3329 reply_id: 10279[/import]

I’d definitely buy it. [import]uid: 10292 topic_id: 3329 reply_id: 10298[/import]

Why not try to tap into the Mac’s built-in accelerometer and then we wave the macs to see how it work

Sorry, I forgot that the iMac does not have that, and I cannot wave my 27" iMac.

+1 for the idea of having an accelerometer input to the simulator.

:slight_smile:

cheers,

Jayant C Varma [import]uid: 3826 topic_id: 3329 reply_id: 10329[/import]

I can’t wait to waft my 27" iMac about haha

Ace [import]uid: 9899 topic_id: 3329 reply_id: 10357[/import]

Hit the first wall.

There doesnt seem a way I can get the local network address of the iPhone from within Corona.

Anyone know different? [import]uid: 5354 topic_id: 3329 reply_id: 10358[/import]

So it’s not just me then. I tried the same for wifi multiplay (since there’s no Bluetooth support). Hopefully someone’s figured how to get it. [import]uid: 3953 topic_id: 3329 reply_id: 10375[/import]

OK its getting there.

http://www.coronaremote.com/ [import]uid: 5354 topic_id: 3329 reply_id: 15097[/import]

Corona Remote is now released, accelerometer support in Corona Simulator!

http://www.coronaremote.com/ [import]uid: 5354 topic_id: 3329 reply_id: 17310[/import]

I have an iPhone 2G (still using this!) and I just read the itunes page of CoronaRemote where is stated: “Please note iOS 3.2 or greater is needed for Corona® Remote to function on your device.” In the Requirements is: Compatible with iPhone, iPod touch, and iPad. Requires iOS 3.1 or later. I need iPhone with 3.2 or will also work with 3.1? In my 2G I can’t update any more from 3.1.3. Thanks [import]uid: 7114 topic_id: 3329 reply_id: 17964[/import]

Hi attanze

I’m going to be updating the core to work on 3.1. At the moment on 3.1 the fonts don’t work but that should be an easy fix [import]uid: 5354 topic_id: 3329 reply_id: 17978[/import]

Thanks for your effort. I will put this in my order list. [import]uid: 7114 topic_id: 3329 reply_id: 18335[/import]

Its with Apple now waiting for approval.

If you do decide to purchase the app ones its out please provide feedback as I couldn’t test on 3.1 Cant roll back any of my phones from 4 and Apple have stopped signing any new restores for 3.1.x [import]uid: 5354 topic_id: 3329 reply_id: 18338[/import]

Hey Matthew - this app is fantastic. I can see it helping a lot.

Would you be able to add touch functionality to this as well? Then you’d basically have a remote control for the games. Since you can’t see anything it’s not ideal - but I think it would work well enough for testing (not much different to playing an xbox game - only there’s no feedback)

Once Ansca adds multi touch functionality to the preview it would become the ultimate test setup :slight_smile: [import]uid: 10484 topic_id: 3329 reply_id: 18852[/import]

Ive experimented with touch and while it looked promising I couldnt get buttons who’s touch listener was register to self rather than the runtime.

Ive updated with a compass and a few different views which is now waiting for review.

Im about to implement the new network api of Ansca’s as it should allow for a smoother connection, well one that doesnt slow down the simulator on a bad network.

After that I will have another look at touch. My initial thought was how can I make the touch full screen and yet give the user access to the controls? Maybe shake activates the menu when using touch?

thanks btw, I hope it proves useful. [import]uid: 5354 topic_id: 3329 reply_id: 18864[/import]