Hi @dyson22,
Non-active (isBodyActive = false) physics bodies do not intercept raycasts. Just an FYI.
Brent
Hi @dyson22,
Non-active (isBodyActive = false) physics bodies do not intercept raycasts. Just an FYI.
Brent
Thanks Brent! I was hoping that would be the case, else raycasting on individual map layers when others are present would become troublesome.
I think I have the same issue with the latest version of MTE. If I add physics body to my sprite then movespriteto does not work, I have tried the code you have posted and the sprites do move but not in the places they should
In what way are they not moving to the places they should, exactly? Are they offset a small distance from where you’d intended to send them, or are they way off, or are they moving in an erratic fashion? More details would be useful here as I’m definitely trying to stamp out these incompatibilities for the next update.
Well they are a small distance away from where I expected but also sometimes acting strange and zig zagging and skipping waypoints
If you could email your project to me I would appreciate it. This way I can see exactly what you’re talking about and look into incorporating fixes into the next update.
Thanks I have emailed you