Unfortunately, I am out of votes, otherwise I would give this max.votes.
This is a must as many have already stated.
And just to add again, “normal” banners support for admob please! (by “normal” I mean “no-smartbanners”)
Unfortunately, I am out of votes, otherwise I would give this max.votes.
This is a must as many have already stated.
And just to add again, “normal” banners support for admob please! (by “normal” I mean “no-smartbanners”)
Can we please get an info if we will get this two features. This is very important so we can design our screens now.
banner height
“normal banners” (not smartbanners)
Thank you.
Regards,
Damir.
Ok, now it sits on the bottom. But do you manage to move it up?
For me this:
[lua]ads.show(“banner”, {x=display.screenOriginX, y=display.contentHeight - 240 })[/lua]
or this:
[lua]ads.show(“banner”, {x=display.screenOriginX, y=display.contentHeight + 10000 })[/lua]
or this:
[lua]ads.show(“banner”, {x=0, y=0 })[/lua]
or this:
[lua]ads.show(“banner”, {x=0, y=20 })[/lua]
gives the same result: The banner sitting on the bottom of the screen.
This:
[lua]ads.show(“banner”, {x=0, y= -20 })[/lua]
doesn’t show the banner at all. I am obviously missing something somewhere.
config.lua is set to 320 x 480, tested on Samsung Ace 2. To my opinion the banner shoud move up and down when I change y. It moves left and right when I change x.
+1
Please try building again and let us know if you are still having problems positioning the ad.
Rob
@Rob:
[lua]ads.show(“banner”, {x=0, y=0 })[/lua]
puts the ad to the bottom
[lua]ads.show(“banner”, {x=0, y=30 })[/lua]
puts the ad to the bottom
[lua]
ads.show(“banner”, {x=0, y= -30 })[/lua]
puts the ad to the top
Maybe it’s like it is expected to work, but I would call it strange logic. Hard to say, I didn’t find any comprehensive documentation.
Also - I would like to do something like this:
[lua]
ads.init( ‘admob’, ‘ca-app-pub-XXXXXXXXXXXXXXXXXXXXXXXX’) – initiateAdmob
ads.show(“banner”, {x=0, y=0 })
ads.init( ‘admob’, ‘ca-app-pub-YYYYYYYYYYYYYYYYYYYYYYY’) – initiateAdmob
ads.show(“banner”, {x=0, y=50 })
ads.init( ‘admob’, ‘ca-app-pub-ZZZZZZZZZZZZZZZZZZZZZZZZ’) – initiateAdmob
ads.show(“banner”, {x=0, y=100 })
[/lua]
But it seems to me that the only one banner can be shown on one screen?
And customized text and style of my Ad units is ignored. Is that normal?
Per the AdMob Rules: https://support.google.com/admob/answer/1307237?hl=en
If you are putting the banner at the top or bottom of the screen, you can only have one ad at a time. If the page scrolls, you can only have one ad visible at a time.
Now putting y=0 should put it at the top. I’ll have engineering verify this. They did fix something with the plugin yesterday regarding placement, which is why I wanted you to test afterwards.
Rob
Can someone from Corona PLEASE give us some info if the “ad height” will be added to admob plugin?
(anyway we can get the ad height returned)
This is really crucial for most of the apps.
Thank you.
Hope everyone can vote on this admob feature:
in order to get the ad height so that the space left can be perfectly utilized.
I have been waiting for this feature to be implemented in order to show admob ad in Android devices. No revenue at all from my Android users. Corona please do put bugs/features related to ads with higher priority. It’s very important for some of the Corona developers I believe.
Unfortunately, I am out of votes, otherwise I would give this max.votes.
This is a must as many have already stated.
And just to add again, “normal” banners support for admob please! (by “normal” I mean “no-smartbanners”)
Can someone from Corona PLEASE give us some info if the “ad height” will be added to admob plugin?
(anyway we can get the ad height returned)
This is really crucial for most of the apps.
Thank you.
Any update on this?
Specifically interested in the Normal Banners as smart banners are next to useless in a landscape game.
Edit:
Maybe that was a bit harsh. I’m sure they might suit someone, but they are not useful in for us and most of the time I see a banner ad in a landscape game they are the standard 320x50 type size, which of course we can’t select when we only get smart banners.
I think there is no update although we have been asking it for a long time. I am not really sure why Corona doesn’t really care about ad while it’s the main source of our income. I gave it up and let the ad run on top of my webView that the user must endure even though it’s hurting my app quality I still need a way to make some money.
hmmm. That’s not good to hear that your app is out there in the wild with such an obvious issue.
I’m afraid I do not have that option because I have a contractual obligation to deliver a working app with working and visually correct 320x50 admob banners specifically.
It would be great if this could get some attention to get the admob implementation fully functioning, not just smart banners…
Any update on this?
Specifically interested in the Normal Banners as smart banners are next to useless in a landscape game.
Edit:
Maybe that was a bit harsh. I’m sure they might suit someone, but they are not useful in for us and most of the time I see a banner ad in a landscape game they are the standard 320x50 type size, which of course we can’t select when we only get smart banners.
I think there is no update although we have been asking it for a long time. I am not really sure why Corona doesn’t really care about ad while it’s the main source of our income. I gave it up and let the ad run on top of my webView that the user must endure even though it’s hurting my app quality I still need a way to make some money.
hmmm. That’s not good to hear that your app is out there in the wild with such an obvious issue.
I’m afraid I do not have that option because I have a contractual obligation to deliver a working app with working and visually correct 320x50 admob banners specifically.
It would be great if this could get some attention to get the admob implementation fully functioning, not just smart banners…