admob-v2 plugin - test results

One of the suggested fixes in the StackOverflow posts was to be logged in to G+.  I’m assuming that since Google tries to do a single signon, that being logged in to GPGS  would count.

Rob

@Ingemar

Great finding!

Corona should take a note about it into the bug report and try to find out the “initilization” that can fix this problem.

Is Admob V2 plugin compatible with both the legacy and new Admob dashboard/reporting? Which are you guys on and any issues with ad serving? 

Ben

It should be. But as soon as you’ve upgraded your legacy account to their new one, you will not see any reporting in the old dashboard.

I upgraded my legacy Admob account a few months ago and all reporting goes to the new dashboard.

You’ll need to upgrade your legacy account, and start using AdmobV2 with the new Ad Unit ID’s in all your apps before Aug 31st otherwise your apps will stop serving Admob ads.

http://www.googblogs.com/legacy-admob-sunset-and-legacy-sdk-deprecation-reminder/

When you upgraded to the new Admob dashboard a few months back, did you have any live apps with Admob V1 plugin (older version) still successfully serving ads and reporting revenue in the new dashboard? 

I’m worried that by upgrading to the new dashboard today, I will loose revenue because I’m using an older Admob plugin. It will take me sometime to update my apps and digesting the issues faced integrating the new Admob V2 plugin. Please advice. 

Yes, I upgraded to new Admob dashboard and my live app serves Admob V1 without problem.

I tried to use V2 but it was having first-banner-not-shown problem (see earlier posts in this thread). Not sure if this has been fixed.

Does anyone else have the latest problem I reported ?

06-14 17:12:37.554: W/Ads(26636): Not enough space to show ad. Needs 601x90 pixels, but only has 600x976 pixels.

So, your old “app publisher ids” can still work in the new Admob dashboard, right?. Knowing there are still issues with Admob V2 plugin, can Admob V1 plugin support the new “ad unit ids” from the new dashboard? 

On another topic, did you face any revenue issues days after you updated to the new dashboard.

Yes, old publisher ids still work with new admob

I have not tried V1 with new ad unit ids. (My guess is it should be ok, anyone tried?)

I am waiting for Corona to fix the bugs for V2 before the deadline.

I didn’t face any revenue issues… the average is even up a bit after I changed to the new admob. I saw on Google admob about using the new ids to utilize mediation, so I am really looking forward to V2 + new ad ids.

I really hope Corona can put more weight on Admob problems. It is our main source of income as app developers.

I agree with you. Admob should be given top priority. 

What remaining bugs are there with V2 (bug numbers would be helpful)?

As stated by ingemar :

I’ve reported bug (3) First banner not shown.

Case 32594

 

Any progress?

 

Thanks - MAS1.

We are still investigating.

Today I tried again with v2 to show full-screen Admob ad:

ads.init("admob", \_def.admob\_full\_id, adMobListener) ads.hide() ads:setCurrentProvider("admob") ads.show( "interstitial", { x=0, y=0 } )

It was working with v1, but ad is NOT showing with v2.

In the callback listener (adMobListener as shown above), nothing was called.

So basically nothing happens. Terrible, I can’t even detect any error to transit to the next scene.

Anyone can show full-screen ad with V2 successfully?

PS. It was tested with an iPhone 5S.

I just switched back to v1 again.

With exactly the same code, the full-screen ad shows successfully with v1 as expected.

Are you sure 8/31 is the last day we have to switch to v2? Could Corona test thoroughly with v2?

I don’t think {x=0, y=0} has any relevance with interstitials.

I’m having no issues with v2 and interstitials.

Although I call ads.load(“interstitial”) when starting the app and test with ads.isLoaded(“interstitial”) before showing the ad with ads.show(“interstitial”) .

…as for the certainty of the 31st of August deadline, I believe this link can’t be any more clear:

http://www.googblogs.com/legacy-admob-sunset-and-legacy-sdk-deprecation-reminder/

(1) I removed {x= 0, y=0} (which I saw some sample code using this earlier)

    Yes, it’s irrelevant. The result is still the same, the ad is not showing.

(2) I didn’t call isLoaded()

    However, the problem is that no callback is received. Even I tried to play an ad without loaded, it should give me some error, isn’t it?

(3) Besides, v1 can show successfully without any code modification.

(4) I just tested with an Android device, the full ad can be shown with v2.

But for my iPhone & iPad, it can’t.

So when you said you can play full ad successfully, do you also mean iOS devices? or just Android devices?

I haven’t tried with Android.

Only tested with iPad mini (iOS7), and iPod Touch 5th gen (iOS8 beta) which works so far.

I just tested it now a minute ago just to be sure nothing weird had happened recently…

v2 module definitely needs additional work/test. Some problems I encounter on Android devices are:

  1. Sometimes *first* ads.show() does not show any banner ads. After waiting 30 seconds you get a banner.

  2. Sometimes interstitials also does not show anything. After waiting 30-50 seconds a fullscreen pops up suddenly which is very bad for gameplay.