I don’t remember well because the last time I have a look on texture packer it was more than a year ago.
I have generate new image from my sprite that why I can’t use MaxRect. It reduce a lot the size of the image in pixel but not the memory size.
For a blank image of 20 000x20 000 (400 000 000 pixel) it’s took 50kb (it’s as much pixel as 40 000 images of 200px on 200px)( https://drive.google.com/open?id=1ZQIWTtjUi44UUnsH0Ta0FZAbwrxxI6gx ) That mean win pixel isn’t usefull if it’s transparent.
For me texture packer is obselete since 2014, I have done a lot of test and it’s very hard to optimize the texture memory because we need to remove some imagesheet when they are not use for long…
If we want to reduce the memory size we need to use APNG. APNG is a very good thing and it’s improve quite often. It’s a long time I follow APNG and a lot of system use it now as Google chrome since April