Alpha transition with bitmap mask

Hi guys am I right in thinking that alpha transitions dont work with objects that are masked? How can I get around this and ideas?

Basically I have a display group called “containerGroup” and I apply the mask to that - containerGroup:setMask( mask ). It all works swimmingly but when I try to transition the alpha of one of the objects inside the containerGroup it doesnt work :frowning:

Any advice appreciated as always :slight_smile: [import]uid: 148866 topic_id: 36005 reply_id: 336005[/import]

Hmm also tried to get around it by calling a function that gradually reduced it but that doesnt work either. Am I screwed?! [import]uid: 148866 topic_id: 36005 reply_id: 143103[/import]

Sorry to spam my own thread but it actually seems you can only have an alpha of 1 or 0 if you are using a mask. [import]uid: 148866 topic_id: 36005 reply_id: 143106[/import]

I have posted this as a bug almost a year ago and good news: I got an email last week saying that this was resolved as of the new build, so update your builds gentlemen and ladies.

Cheers,
Thomas

p.s. It is quite cool to know that bug reports are taken seriously, even a year after filing. [import]uid: 70134 topic_id: 36005 reply_id: 143127[/import]

Ooh good news I’ll give it a go, thanks [import]uid: 148866 topic_id: 36005 reply_id: 143129[/import]

Hmm also tried to get around it by calling a function that gradually reduced it but that doesnt work either. Am I screwed?! [import]uid: 148866 topic_id: 36005 reply_id: 143103[/import]

Sorry to spam my own thread but it actually seems you can only have an alpha of 1 or 0 if you are using a mask. [import]uid: 148866 topic_id: 36005 reply_id: 143106[/import]

I have posted this as a bug almost a year ago and good news: I got an email last week saying that this was resolved as of the new build, so update your builds gentlemen and ladies.

Cheers,
Thomas

p.s. It is quite cool to know that bug reports are taken seriously, even a year after filing. [import]uid: 70134 topic_id: 36005 reply_id: 143127[/import]

Ooh good news I’ll give it a go, thanks [import]uid: 148866 topic_id: 36005 reply_id: 143129[/import]

Hmm also tried to get around it by calling a function that gradually reduced it but that doesnt work either. Am I screwed?! [import]uid: 148866 topic_id: 36005 reply_id: 143103[/import]

Sorry to spam my own thread but it actually seems you can only have an alpha of 1 or 0 if you are using a mask. [import]uid: 148866 topic_id: 36005 reply_id: 143106[/import]

I have posted this as a bug almost a year ago and good news: I got an email last week saying that this was resolved as of the new build, so update your builds gentlemen and ladies.

Cheers,
Thomas

p.s. It is quite cool to know that bug reports are taken seriously, even a year after filing. [import]uid: 70134 topic_id: 36005 reply_id: 143127[/import]

Ooh good news I’ll give it a go, thanks [import]uid: 148866 topic_id: 36005 reply_id: 143129[/import]

Hmm also tried to get around it by calling a function that gradually reduced it but that doesnt work either. Am I screwed?! [import]uid: 148866 topic_id: 36005 reply_id: 143103[/import]

Sorry to spam my own thread but it actually seems you can only have an alpha of 1 or 0 if you are using a mask. [import]uid: 148866 topic_id: 36005 reply_id: 143106[/import]

I have posted this as a bug almost a year ago and good news: I got an email last week saying that this was resolved as of the new build, so update your builds gentlemen and ladies.

Cheers,
Thomas

p.s. It is quite cool to know that bug reports are taken seriously, even a year after filing. [import]uid: 70134 topic_id: 36005 reply_id: 143127[/import]

Ooh good news I’ll give it a go, thanks [import]uid: 148866 topic_id: 36005 reply_id: 143129[/import]