Sorry about the late response.
I dove into this yesterday and discovered that our widget library is attempting to require-in a Lua file that isn’t there every time you create a new widget. This is the cause of the performance issue. It’s actually a performance issue on all platforms because file I/O is relatively expensive, and typically more expensive on Android because it involves peeking into the APK file which is really a zip file.
This issue started happening when we open sourced our widget library, because we modified it to support overriding our default/core implementation by adding a widget Lua library to your Corona project directory… in case you wanted to fork your own version based on what we have on bitbucket.
We did remove what was causing the “plugins.dex” warning, but that only reduced the performance issue by a tiny bit. The real performance issue is still there.
We’ll look into solving this as soon as we can.