That’s what they are for - it’s been pretty quiet recently, so get in on the ground floor!
https://plus.google.com/hangouts/_/event/ct1trba0b9j6efuqijojj9aob2s?authuser=0&hl=en
That’s what they are for - it’s been pretty quiet recently, so get in on the ground floor!
https://plus.google.com/hangouts/_/event/ct1trba0b9j6efuqijojj9aob2s?authuser=0&hl=en
Hi Matt,
Just checked out the LiquidFun framework.
Unfortunately, as I only have the Starter edition, there is a big gotcha in my instance :
TypeFunctionLibraryphysics.*Return valueParticleSystemRevision2015.2561Keywords newParticleSystem, physics, particle, LiquidFun See alsoobject:createParticle() object:createGroup()
Note
This feature is restricted to CoronaCards and the Corona SDK Pro and Corona Enterprise subscription tiers.
Unfortunately, I can’t justify the £49/month for the Pro subscription purely for a cool liquid effect.
Thanks
Anil
Disk space isn’t the issue. I was talking about the width and height of the sheet. The size of an image on disk does not correlate to the memory used when it is displayed. However, you have limits on the dimensions of any individual texture and a good guidline is
2048 x 2048 pixels. In such a texture, you could fit: 77+ images (probably more because they will be intelligently places to not waste transparent spaces. Assuming you got an even 80, that means you could do the whole animation with two sheets of 2048x2048.
i.e. This is totally reasonable.