Animation... only plays final sprites in the sheet???

Hey, I’m completely new at this and have a quick question about some issues i’ve been having with animation in my app. I used TexturePacker to put the sheet and code together and it is relatively large, having about 200 frames and being 2048x2048. I used SpriteGrabber to help animate it, and I gave it code to play frames 1 to 9 for a standing animation but it played sprites toward the end of the sheet and would only play the last 60 frames in my sheet. I thought maybe it was a memory problem so I removed a few sprites and scaled the sheet down to 512x512 in TexturePacker, and it had the same problem except for it would only play the last 40 sprites. Would someone mind telling me what is going on here? [import]uid: 70543 topic_id: 11692 reply_id: 311692[/import]

You will have to post your relevant code for others to help here… [import]uid: 48521 topic_id: 11692 reply_id: 42544[/import]

local scorpion = grabber.grabSheet ( "Scorpion" )local p1 = scorpion:grabSprite ("p1", true, { stand ={1,9,1000,0} } )p1:playClip("stand")[/code]This is all the code I have as far as actual animating goes. If anything else is needed just ask and I will put that up too. [import]uid: 70543 topic_id: 11692 reply_id: 42950[/import]