Yeah, I hear you.
I’m still not sure if it’s a bug or I would submit it, even though I don’t know how.
Besides, I suggest you duplicate last animation frame though, I think it’s better than putting a delay.
Yeah, I hear you.
I’m still not sure if it’s a bug or I would submit it, even though I don’t know how.
Besides, I suggest you duplicate last animation frame though, I think it’s better than putting a delay.
I am having the same problem, and I’ve solved it the same way, by not running my “end” script until I delay first.
However, this is simply bad — the playing should not be ended until the ‘time’ expires on the last frame!
Yeah, I hear you.
I’m still not sure if it’s a bug or I would submit it, even though I don’t know how.
Besides, I suggest you duplicate last animation frame though, I think it’s better than putting a delay.