@ Joshua Quick
I entered the code you suggested to test the Google Play licensing connection. all I get with adb logcat is:
IDIA Tegra 3 / OpenGL ES 2.0 16.05001 / 2014.2368
V/Corona ( 749): > Class.forName: CoronaProvider.licensing.google.LuaLoader
V/Corona ( 749): < Class.forName: CoronaProvider.licensing.google.LuaLoader
V/Corona ( 749): Loading via reflection: CoronaProvider.licensing.google.LuaLoader
the screen shows the app icon and name at the top of the screen. there is a really short loader line, and absolutely nothing else happens…
I’m running a fairly robust tablet and the latest build of Corona with loads of ram:
Platform: ASUS Transformer Pad TF300T / ARM Neon / 4.2.1 / NVIDIA Tegra 3 / OpenGL ES 2.0 16.05001 / 2014.2368
it appears to download the entire 107 MB of the app (obviously including the .obb) from Google Play and says it has been installed, but when I open…nada!
my clients are waiting for this game to be published, and I was able to publish it before from my personal playstore location (after similar problems finally somehow worked their way out–mostly, a lot of Corona SDK version switching and e little error correction that _adb log cat _helped me with.
any help would be much appreciated. I put another print command in the main.lua also at the beginning, but that didn’t print out out through _adb logcat_either. I should mention I’m getting the same dead loading screen results if I add the app directly to the tablet. _adb logcat _shows no errors.
thanks!