Hello D.Mach,
Sorry about your problems and thanks everyone for their help.
There will be a problem running two simulators with the debugger running because the IDE cannot debug two instances at the same time. In fact if you are getting errors in the console saying something like “cannot connect to bad self” it means the socket the debugger is using to communicate with the IDE is already used. Here is one solution we purpose that may fix your problem
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Make sure the “require ciderdebugger.lua” line is gone from your main.lua file. The IDE should remove this automatically when you close.
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Run the application using the simulator manually.
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Open up the IDE and you should be able to start debugging.
We will have to think of a more robust way to handle multiplayer debugging. It is a bit of a challenge because which instance should we listen to? If one hits a breakpoint should we pause both? Which variable/stack trace dump to show? If you are trying to debug a multiplayer game we can think of a way to load 2 IDE instances simultaneously, just let us know if this is what you want.
Regards,
M.Y. Developers [import]uid: 55057 topic_id: 29650 reply_id: 126823[/import]