App Rejected - not iOS enough?

Congrats!

Congratulations!!! 

I received pretty much the same rejection, i.e., “it would be appropriate to use native iOS buttons.”

I have an aesthetic problem with this: the new iOS 7 buttons are just text with no edge or any way to see that they are buttons. I have seriously had a demo tester say “What do I do? There aren’t any buttons on this screen!” To which I answer, “Sure there are, right there.” And then the tester says “That’s not a button! It’s just text!”

This is why I went to widget.newButton (defaultFile = “myButton.png”) to get buttons with what I thought were subtle, tasteful edges. But I guess they are too “edgy” for the Apple reviewers.

Sigh. Buttons looked like buttons on Macs and iPod/iPad/iPhone from 1984 through 2013; now they don’t look like buttons any more. (By the way, I have been an Apple fanatic since 1983, starting with the Apple II, so it’s not like I am an Apple Hater.)

Oddly, some built-in Apple apps (like the lock screen and the phone) have buttons with edges! But they won’t allow my app to have buttons with edges? Do as we say, not as we do.

The key question: how can I make my buttons look like buttons without getting rejected again? Is there some middle ground?

This is a little scary.   All my menu buttons are custom images, and I’m using checkbox and slider widgets.    Should I expect a rejection?    

I dont understand how Apple can enforce this in games - where UI is specific to each, individual game. I can understand if they’re trying to unify a style for apps - but games? Seriously???

Yeah, I can’t believe this is a new policy.   Every game would have to change.  

When I see Angry Birds using standard iOS buttons, I’ll believe it.       

You might want to post some screen shots because it may not just be the buttons.

Rob