App works well in simulator, all platforms. Installed on Samsung SIII, the splash screen shows, then goes blank.

@Sid.L.Young

The Ultimate config file will have your app look  different on each platform… i.e. phone and tablet.  so much so --personally I don’t use it. It would be a headache to build for the phone and tablet with the Ultimate config file. Instead try this one: It is so sweet how everything looks perfectly on EVERY platform – it takes my breath away. :slight_smile:

Here it is: There is an article about it somewhere:

--calculate the aspect ratio of the devicelocal aspectRatio = display.pixelHeight / display.pixelWidthapplication = {&nbsp;&nbsp; content = {&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; width = aspectRatio \> 1.5 and 800 or math.ceil( 1200 / aspectRatio ),&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; height = aspectRatio \< 1.5 and 1200 or math.ceil( 800 \* aspectRatio ),&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; scale = "letterBox",&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; fps = 60, &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; imageSuffix = {&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ["@2x"] = 1.3,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; },&nbsp;&nbsp; },}

@burnsj002

Thanks,  I’ll try it.

I did have to make a lot of “between platform” adjustments to my computer generated, “rounded rectangles” while using the Ultimate config.lua.  

However, I tried using a “calculating config.lua” similar to the one you suggest, with poor results,  but I don’t think it had the: 

imageSuffix =
{         ["@2x"] =
1.3,      },   },}

Statement

@burnsj002

This is the one I tried:

identical except for fps

–calculate the aspect ratio of the device

local aspectRatio = display.pixelHeight / display.pixelWidth

application = {

   content = {

      width = aspectRatio > 1.5 and 800 or math.ceil( 1500 / aspectRatio ),

      height = aspectRatio < 1.5 and 1200 or math.ceil( 800 * aspectRatio ),

      scale = “letterBox”,

      fps = 30,

      imageSuffix = {

         ["@2x"] = 1.3,

      },

   },

}

–width = aspectRatio > 1.5 and 800 or math.ceil( 1500 / aspectRatio ),

–height = aspectRatio < 1.5 and 1200 or math.ceil( 800 * aspectRatio ),

Anyway,anything that says they’re the Ultimate is probably not the ultimate.

The article I read and use is called modernizing the config file. I think by Rob Miracle.

You can’t just paste it into your project and it works. You have to make alot adjustments – but its worth it.

You make your Bg images: 900x1425
@2x 1800x2850

You have to then scale and adjust all your display images. Don’t code x and y values as (450,780) Instead use something like (screenW*.4, screenH*.7)

When I was finished it was amazing how well it looked on all the devices. I use Windows. So I even remote rented a Mac from mac In Cloud and tested it on there. All the iPhone, 4, iPhone 5, iPad looked great!

The fps is my own personal preference. I can’t stand 30fps. I need the smoothness.

Here is the post @burnsjj002 is referring to:

http://coronalabs.com/blog/2013/09/10/modernizing-the-config-lua/

It’s what I use these days.  It makes a perfect fit regardless of the device.  There is still very good information in the Ultimate config.lua and I consider it required reading before reading the above and the post on Ultimate config.lua covers all the aspects of why we need to do this and how and why we picked the numbers for the dynamic image sizing.   The modernizing  post does math to figure out the content area instead of device testing.

Rob

@burnsj002

Tell me more about Mac in a Cloud,  was the transition difficult?

I have Zero experience with a Mac.

Wanting to produce my app for apple,

I have borrowed an old iBook G4 running iOS X,

It can’t download Corona Simulator.

The iOS system is selected, but when I click the button for iOS it won’t stay selected

Mouse over the download button lights it up, but when I click it and move the mouse pointer away, the button dims again.

What’s the problem? 

Too old. Has to be an Intel base mac

Wanting to produce my app for apple,

I have borrowed an old iBook G4 running iOS X,

It can’t download Corona Simulator.

The iOS system is selected, but when I click the button for iOS it won’t stay selected

Mouse over the download button lights it up, but when I click it and move the mouse pointer away, the button dims again.

What’s the problem? 

Too old. Has to be an Intel base mac