Application Loader: App Missing info.plist

Where do I locate the build.settings? Is this in the .zip file

It should be in the folder with your main.lua file.

See: http://docs.coronalabs.com/guide/distribution/buildSettings/index.html

You should never unzip your app’s .zip file.  If you do and make changes, you have to go through a lot of work to resign the app correctly.

Rob

I followed the instruction and typed CFBundleShortVersionString = “1.0” into the build.setting and then I received the following message:

ERROR: Could not complete build because there were compile errors in Lua file: /Users/amekaali/Documents/Kwik3/AL_Journey_to_C/build/page_3.lua

Check Simulator console for error messages.

I went back to the build.settings to remove what I typed in and now the build.setting file is empty.

I was able to replace the build.settings file and page_3.lua file from my external hard drive and now the build is working again so now I’m back where I started with the error message from Application Loader:

The Info.plist in the package must contain the CFBundleShortVersionString key.

This is what my build.setting file looks like. Where do I insert?

– build.settings 

settings = 

     android  = 

     { 

        usesPermissions  = 

        { 

             “android.permission.RECORD_AUDIO”, 

             “android.permission.WRITE_EXTERNAL_STORAGE”, 

        }, 

     }, 

     orientation = 

     { 

         default = “landscapeRight”, 

         supported = { “landscapeLeft”, “landscapeRight” } 

      }, 

      iphone =  

      {  

         plist=  

         {  

              UIApplicationExitsOnSuspend = false,  

              UIStatusBarHidden = true,  

              CFBundleIconFile=“Icon.png”,  

              CFBundleIconFiles = {  

                   “Icon.png”,  

                   “Icon@2x.png”,  

                   “Icon-72.png”,  

                   “Icon-72@2x.png”,  

                   “Icon-76.png”,  

                   “Icon-76@2x.png”,  

                   “Icon-120.png”,  

                   “Icon-60.png”,  

                   “Icon-60@2x.png”,  

                   “Icon-Small-50@2x.png”,  

                   “Icon-Small-50.png”,  

                   “Icon-Small.png”,  

                   “Icon-Small@2x.png”,  

              },  

         },  

       },  

}

settings = 

     android  = 

     { 

        usesPermissions  = 

        { 

             “android.permission.RECORD_AUDIO”, 

             “android.permission.WRITE_EXTERNAL_STORAGE”, 

        }, 

     }, 

     orientation = 

     { 

         default = “landscapeRight”, 

         supported = { “landscapeLeft”, “landscapeRight” } 

      }, 

      iphone =  

      {  

         plist=  

         {  

              UIApplicationExitsOnSuspend = false,  

              CFBundleShortVersionString = “1.0”,    – notice the very important comma at the end.

              UIStatusBarHidden = true,  

              CFBundleIconFile=“Icon.png”,  

              CFBundleIconFiles = {  

                   “Icon.png”,  

                   “Icon@2x.png”,  

                   “Icon-72.png”,  

                   “Icon-72@2x.png”,  

                   “Icon-76.png”,  

                   “Icon-76@2x.png”,  

                   “Icon-120.png”,  

                   “Icon-60.png”,  

                   “Icon-60@2x.png”,  

                   “Icon-Small-50@2x.png”,  

                   “Icon-Small-50.png”,  

                   “Icon-Small.png”,  

                   “Icon-Small@2x.png”,  

              },  

         },  

       },  

}

Rob, I typed this in just as you provided above. Now I’m getting a build error I mentioned earlier:

ERROR: Could not complete build because there were compile errors in Lua file: /Users/amekaali/Documents/Kwik3/AL_Journey_to_C/build/page_3.lua

It sounds like there is an error in your “page_3.lua” file.  The simulator only uses the files it needs, however the build process tries to compile all .lua files even if they are not used.

Rob

Hi Rob,

I corrected my issue with “page_3.lua” file. I rebuild the app for distribution and I am still getting the error for the  CFBundleShortVersionString.  I opened the build.setting file and the  CFBundleShortVersionString = “1.0” is there. Could it not be updating in the .zip file? 

I just upgraded to the Pro to get the daily builds. That got rid of the error. 

Great!

Rob

Alright, so when is the next build coming out? I still am on the basic corona package. As a paying customer who has been working on a game for two months that I want to release this is very frustrating. I understand apple changed things up but I need to release my game pronto and this just flat out sucks. 

Thanks

We are hoping to have a public build out soon.  Because the testing process tends to discover bugs that have to be fixed, we can’t give a precise date, but we are testing now.  I’d love to give you a date, but it’s just too volatile. 

Rob