I just did a build with the demo app too and that also failed to load an advert.
I haven’t actually tried the sample code on iOS, as my code works perfectly 
Could it be something in my AppLovin account?
I tested now with the same sample app. Ads are loading.
If you’d like you can PM me your apiKey. I can test it from here to see if it works.
Thanks, sent 
I don’t know of this is good or bad news…
Your apiKey works when I use it in the sample app here :unsure:
When you compile the sample app I assume you select “Google Play” as the Target App Store in the build dialog?
Yeah, perhaps it’s both my testing devices… I’ve tested other ads with ads and they work.
I’ll try get my hands on another device. If that’s the issue, I think I’ll throw them both in the sea.
…or donate them to Samsung. They might need a few devices to replace their S7’s that catch fire :ph34r:
Same problem here (using build 2016.29492016.2949). Any update on this?
Sorry. No update as we can’t reproduce the issue.
I’m starting to suspect this might be regional issue, but that’s just a theory…
A bit late to the party, but I’ve got the same problem here aswell.
I’m building on 2949 and have the problem since I switched from 2828.
The first ad loaded with init works fine
if event.phase == "init" then if event.isError then print("An appLovin error has occured") else print("Loading an appLovin ad") self:loadAd() end end
function applovinManager:loadAd () print("Try to load ad") applovin.load() end
However, any subsequent load seems to fail as no ad shows up.
I’m launching the loading in the “displayed” event in the listener I put in the init call.
Edit : Forgot to say I’m building for iOS
This looks like a different issue than the OP has.
I think your issue may be timing related. Try moving the loading to the “hidden” / “playbackEnded” event instead of the “displayed” event.
Hey guys,
I have the same problem … with the sample applovin plug in - works perfect on iOS. Now I tried to get it on Android, however, there is just the loading circle visible and it is not finishing the init… : /
I am using the same sdkKey, which I ve recived from AppLovin for iOS and Android. Could that be the problem?
What can I do, to have it working properly on Android?
Thanks in advance for any support
The same SDK Key is used for iOS and Android, however you should log in to the Applovin dashboard and check your settings (under Manage Apps) for each platform (iOS / Android).
I didn’t think any ad network worked on Android. Not from a technical/implementation point of view mind you. I’m referring of course to revenue.
Apologies for the gallows humour. 
Hey guys,
I have the same problem … with the sample applovin plug in - works perfect on iOS. Now I tried to get it on Android, however, there is just the loading circle visible and it is not finishing the init… : /
I am using the same sdkKey, which I ve recived from AppLovin for iOS and Android. Could that be the problem?
What can I do, to have it working properly on Android?
Thanks in advance for any support
The same SDK Key is used for iOS and Android, however you should log in to the Applovin dashboard and check your settings (under Manage Apps) for each platform (iOS / Android).
I didn’t think any ad network worked on Android. Not from a technical/implementation point of view mind you. I’m referring of course to revenue.
Apologies for the gallows humour. 