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Are you kidding?  You’ve never used this and just expected to figure it out, and yet you didn’t even try the example first?

Yes, try your credentials with the demo FIRST.  This is learning and debugging 101.

If you get the sample to work with your credentials, then you know:

  1. Your credentials are good.

  2. The version of  the plugin + Corona you are using are working.

  3. You have something to compare your code to.

This is incredibly fundamental.

Really, you should still try your credentials with the demo.  Maybe, just maybe you’ll get some useful output.

but how will i do it without my app being in the google play store

Whatever the rules may be you at least need a valid bundle ID, and it seems AppoDeal is looking for it in the stores (based on the message you posted above)

Which app store?

Actually, I have to roll back… a little here.  Why are you monetizing your app?  I suggest you just release the app or game for free w/ no ads.

How will I monetize it ?

What would be the point of that ?

I’m done for the night.

You need to publish your app before you can monetize it with AppoDeal.  So I’d do that.

Let me ask you a question, “What is the point of me or anyone else here answering forums questions (yours included)?”  

Ok but can you answer my question please ?

You wanna help

What question?

This one?

The point is that you do it for the love of doing it and to learn.  If you can’t muster the energy to do it for those reasons alone, you shouldn’t be making games.

Not quite.  I want to help people learn, because they want to learn, and learn without thought of profit.

What I don’t want to do is spend my time answering basic questions for anyone who is essentially using my time to make themselves money.

No this question .

If you really think there is no reason to work on games and apps unless you make a profit, then I have decided I no longer want to help you with this.

I have some fundamental beliefs about app/game development:  

  • A young person (just getting into this) shouldn’t be thinking about profit at all.
  • Young or old, If one wants to make games, you should be able to do so with no thought of profit.
  • If one is doing this in a professional capacity, then you should be willing to spend money and this includes paying people for their time.

I do this professionally, but I primarily make money from apps I make for others (i.e. contracting):

Most of my own works are entirely free and done purely to learn or experiment with an idea.

Most of your works ? What about the ones that aren’t free ?

@brandont264

You don’t necessarily have to have your app published on the App Store to get test ads when you are using testMode=true.
 
HOWEVER, like I mentioned in my very first reply to you, please make sure your package id you registered at Appodeal is \ *exactly * the same as the one you are using when you build your app with Corona. 
 

First of all make sure the package id of your app (Example: com.company.appname) in your Appodeal dashboard is exactly the same as what you’re using in your Corona app.

Otherwise you will not receive any test ads.

Just to be complete.

A “Bundle ID” is created in Apple’s developer portal when you create your app. This is a step you have to do before you can set up your app in iTunes Connect. Your Bundle ID should be in the form of com.yourcompanyname.yourappname. From there you have to create a provisioning profile and download it for Corona to use. Then you use that same Bundle ID at Appodeal when setting up the app with them.  

This guide will cover that process: https://docs.coronalabs.com/guide/distribution/iOSBuild/index.html

For Android you have a Package ID. This package ID should be the same as the Bundle ID in following the com.yourcompanyname.yourappname form. In the Android case, this is done though the Corona build dialog.  See this screen shot. The Package Name is the “Package Field”.

Whatever you type into the Package field is what you have to use in the Appodeal portal.

Rob

Thanks rob .