Thank you so much for the clarity of your response.
Thank you for FINALLY explaining clearly something that should have been CLEARLY explained in Corona’s docs since the Beta of CoronaAds back in February/March. And something that should have been in the AppoDeal documents since its introduction.
I burned a day of my life on AppoDeal (Today). I burned another 3+ days of my life on the CoronaAds Beta. And, back in March, I was very clear to the Corona team that I intended to use CoronaAds in CONJUNCTION with other ad networks. Those networks have been successful for me in the past and they continue to provide high revenue per impression. Nobody on that Corona Beta team said nuthin like what you explained today.
If what you explained today (incompatibility with other major ad plugins) had been documented or made clear to me “back then”, I would have had approximately an extra work week to do things that are actually successful and rewarding (rather than frustrating). Or maybe I would have spent it vacationing with my family. Too bad it is gone now. We’ll never know.
I’m sorry to hear of your wasted time. Please accept our apologies.
I am working on adding this information to the Appodeal docs so there is a clear reference going forward for what plugins you can’t use in conjunction with Appodeal (due to the mediation) and a note about the google services on iOS.
Thanks for raising the issue, I agree that this should be documented as it can get confusing with the number of plugins we have available.
I’m unaware of any Gotcha’s other than Appodeal has SDK’s built in to their SDK for the ad providers they support. Since they use Admob too, I don’t see why you would want to burden yourself with coding up multiple ad providers. You should get a 100% fill rate and great eCPMs from Appodeal.
I’ve not heard an issues with Flurry and Appodeal.
@burnsj002, are you just seeing warnings about the mis-matched SDK or is it actually erroring out? The log got cut off and I couldn’t see the final build results.
If the build is completing, then you can ignore the warnings. Engineering says they are harmless.
At least one of the issues that you have I had. On iOS, you can not include GoogleGameServices since Appodeal already includes its own version (and a much newer version).
Danny please make sure they don’t break it. It works perfectly for me on Android, Amazon and iOS. It is like a dream and the best working ad plugin so far. 100 fill rate and the iOS version is using a recent version of Admob so it even supports SDK less mediation. This is technically not a defect since you can remove the duplicate plugin and it works.
Well, I was finally able to compile my App with Appodeal plugin without any link errors :D Agramonte was right. I removed GoogleGameServices & Flurry plugins and it works fine now.
Just curious does the Google Analytics plugin cause link problems with Appodeal?
From what I can tell it works with Google Analytics on iOS. I don’t think it works on Android with GoogleGameServices and this is why I have been using the old all lua plugin.