Thanks for your prompt reply. I am using the exact method you are mentioning, pause and resume. It seems to be better now that I optimized performance a bit in my application. I will submit what I have as soon as I can so that you can have a look.
It seems that seems 268 I am really riding on the edge of having the audio stutter. Any performance tip regarding audio you would recommend besides the ones that are in the documentation?
My game is synched with music, and although you someone at ansca has mentioned before that Corona does not yet have that type of precision. I am managing all right as long as the audio doesn’t skip and I can pause and resume exactly from the same spot.
I was thinking about giving some time to get back up and running at resume time. I really don’t know what is involved during this process, so I don’t know how much time would be necessary. Few milliseconds or 4 seconds? Any suggestion is welcome.
Thanks again for your help. [import]uid: 8192 topic_id: 6165 reply_id: 39042[/import]