There’s not a lot of magic going on here, and (unless you’re migrating) it’s pretty easy to determine how containers (and anchorChildren=false) work and write new code accordingly.
The anchorChildren=false works like a champ (a sage corona addition IMHO - it melds containers and groups together well)… I’ve used it, and the container insertions acted like I would have expected group insertions to (in my case with a bg graphic and a few dozen other object placed around in random spots). And like Rob said, you don’t have to use containers at all. Just stick to the old fashioned way - groups and masks.
[lua]
local c = display.newContainer(640,960) – 640x960 is my config lua content size
c.anchorChildren = false
c.anchorX = 0.0 – top left of contatiner
c.anchorY = 0.0
c.x = 0 – top left of screen coord
c.y = 0
– insert things now… they’re where I expect…
– AND everything is clipped to the container bounds… (can make it wider/taller for bleed if you want…)
local Background = display.newImageRect(“Bg02.png”,640,960)
Background.x = 320 – image origin is it’s centerpoint, so image is centered onscreen
Background.y = 480
c:insert(Background)
– etc etc
[/lua]