Beta Updates

Kablam, 2.2! - http://www.justaddli.me/downloads/builds/beta/LimeBeta2.2.zip [import]uid: 5833 topic_id: 4422 reply_id: 17960[/import]

Thanks for the update. Any blurb about whats in it? I noticed that Json.lua is not there anymore. Did you do away with it? [import]uid: 11904 topic_id: 4422 reply_id: 18013[/import]

Whoops, Json.lua was meant to be in it. It’t used for the config file stuff. Mainly this was just a maintenence update with a few bug fixes that got accidentally left out after the refactor plus I added in the config file stuff that I will write up properly soon.

I actually decided to give myself a night off tonight, which is the first time I haven’t been working for a very long time. It is strange considering I’m my own boss that I don’t take more time off but I don’t really know what to do with myself when I’m not at my computer.

Anyway, it’s gone 5am now so naturally I am back at work :slight_smile: [import]uid: 5833 topic_id: 4422 reply_id: 18038[/import]

Just a quick update as to what is coming in the next version:

  1. New XML parser - This won’t really make any difference to the users however I just thought I’d mention it. It is parser code that Carlos wanted testing and it seems to be working brilliantly.

  2. map:setTrackingPoint(object, xOffset, yOffset) - This allows you to have the camera automatically track an object (tile, object, whatever has an X and Y property). It will track to the centre of the screen +/- the offset values if any. Currently the tracking is completely 1:1 however I hope to add some form of developer controllable lag.

  3. map:update(event) - To be used from an enterFrame event. If you use the object tracking then your map needs to be updated.

  4. tileLayer:getTilesWithProperty(name) - Get a list of tiles on a layer that have a certain property.

    • objectLayer:getObjectsWithProperty(name) - Get a list of objects on an object layer that have a certain property.
    • objectLayer:getObjectsWithName(name) - Get a list of objects on an object layer that have a certain name.
    • objectLayer:getObjectsOfType(type) - Get a list of objects on an object layer that have a certain type.

I’m sure there will be more too :slight_smile: [import]uid: 5833 topic_id: 4422 reply_id: 18126[/import]

Wow! This sounds great! That night off seems to have charged the batteries quite nicely! You should do that more often!!!

Quick question. Are you saying using the new map:setTrackingPoint() call I get to lock the camera say on my game character and whereever she moves the camera tracks her including all the parallax layers etc? If so this is wonderful!!! Thanks so much!

Any update on the object properties vs tile based properties defining things like isGround?

Appreciate your hard work. Keep well. [import]uid: 11904 topic_id: 4422 reply_id: 18133[/import]

Yea I think I should do, it certainly seemed to help :slight_smile:

I am sort of saying that, it is exactly what you say apart from that after the big refactor I am yet to get parallax back in again.

Still no update on that one, it is an odd one but I am working on it :slight_smile:

Also, I have just set up the shopping cart system and uploaded version 2.3 to it - http://justaddli.me/dlg/cart/index.php?action=desc&pn=1&c=1&page= -

The cart may not have been set up properly etc so as beta testers you get to test that too :slight_smile: If all explodes I will sort it out.

And as I said you are all welcome to a free licence if you desire and there will be no hard feelings if you choose to use it, it is the least I can do for all the help and feedback you have given me. If you wish to use it simply send me an email and I will give you the coupon code as I don’t want to post it on the forums.

Thanks and I look forward to the feedback to the latest version :slight_smile: [import]uid: 5833 topic_id: 4422 reply_id: 18141[/import]

Hey Graham,

Thanks for the update. This sounds great! Will try it as soon as possible. Parallax support will make it perfect!

I used your cart and it worked well. Congratulations! Lime is now a commercial entity!!! Just note that the link you gave me worked but at the end it redirected to your site and since I had not started the process from there I was not sent to a download location. I got the following error at the top of the screen :

Warning: date() expects parameter 2 to be long, string given in /home/monkeyde/public_html/domains/lime/dlg/cart/download.php on line 790

I don’t think this is an issue so long as you don’t give people the direct link to the cart. Let them navigate through your site.

Regards,
Kerem [import]uid: 11904 topic_id: 4422 reply_id: 18146[/import]

Amazing!!! Congratulations on being customer number 1 :slight_smile:

Oops, one hiccup already :slight_smile: The link to the Cart itself is here - http://justaddli.me/dlg/cart/ - I think Lime is under the General link on the right.

Just to confirm, did you manage to get to the download link? If not I will just email you the code :slight_smile:

[import]uid: 5833 topic_id: 4422 reply_id: 18148[/import]

I like that number! No d/l link for me. Thanks [import]uid: 11904 topic_id: 4422 reply_id: 18150[/import]

:slight_smile:

Link will now be sent. [import]uid: 5833 topic_id: 4422 reply_id: 18152[/import]

Hey Graham,

Whats the status of the performance on the device? [import]uid: 5317 topic_id: 4422 reply_id: 18216[/import]

Also the chunking thing. How did you go about that problem?
I took a break for a few weeks and am about to jump back into it. Is the code in the tuts still valid?

M [import]uid: 12267 topic_id: 4422 reply_id: 18220[/import]

@mhovland

Performance on hardware is still not great, Ansca and I are looking into it but with all the commotion that has gone on over the last week with their move, the server problems and the bubble ball PR they haven’t had enough time to look into it yet. By next week or earlier they will have a less crazy schedule and will be able to spend more time looking into it.
@mk3321

The chunking thing has been removed as it wasn’t all that helpful, I am looking into other methods now aswell.

All the code in the tutorials should all be working. At least the code in the tutorials has all been tested with the current version and works. [import]uid: 5833 topic_id: 4422 reply_id: 18234[/import]

Graham,

I also just paid (via paypall). I didn’t get a download link on the success page. Obviously no issue for me (I’ve got your Beta updates) but needs fixing for your 'rea’l customers :wink:
Cheers!

Rob
[import]uid: 12431 topic_id: 4422 reply_id: 18349[/import]

Thanks for buying!

I seem to be having a few issues with the downloads, however if you go to the members only page - www.justaddli.me/members - you should then be able to access a download link from there.

Your username will be your email address and your password will be your receipt number.

If that doesn’t then please email me as I will send you the code. [import]uid: 5833 topic_id: 4422 reply_id: 18354[/import]

Purchased :). [import]uid: 13089 topic_id: 4422 reply_id: 18546[/import]

In the latest version, I’m getting a slight problem with the createLayer function. Error message is a nil value. [import]uid: 13089 topic_id: 4422 reply_id: 18547[/import]

Awesome, thank you very much! :slight_smile:

Oops, that was a slight change that I must not have put on the API listings, the new function name is -

lime.createTileLayer(map, layerName)

This is because there is also a

lime.createObjectLayer(map, layerName)

It also returns the actual visual displayGroup for the layer rather than the layer object itself, however this can change if you would prefer it the other way. [import]uid: 5833 topic_id: 4422 reply_id: 18549[/import]

Hi Graham,

where can I grab the latest build? Ta [import]uid: 9371 topic_id: 4422 reply_id: 18567[/import]

Hey,

Lime is now for sale to the general public as a “pre-release” beta - http://justaddli.me/blog.php?p=5

As a beta tester I am offering you a free licence if you choose to, simply email me and I will sort out the coupon stuff (hopefully it will actually work, haven’t tried it yet :slight_smile: )

Please note though that the custom map for your stuff isn’t yet back in after the refactor, really sorry for this. I plan to put it back in today though. [import]uid: 5833 topic_id: 4422 reply_id: 18572[/import]