Here is a temporary bugfix, I added the following two lines of code after the display.save:
display.setDrawMode( “forceRender” )
timer.performWithDelay(1000, function() display.setDrawMode( “default” ) end )
Here is a temporary bugfix, I added the following two lines of code after the display.save:
display.setDrawMode( “forceRender” )
timer.performWithDelay(1000, function() display.setDrawMode( “default” ) end )