Box2d, collisions and how it fails sometimes.

@y.sravankumar
Ok so I am assuming one of 2 things of what you are doing
A) doing the shape mapping yourself

B)using physics editor (my favorite program tool)
Could you post sample code of just the container and the object within? Does it use dragging code? or what’s the control method of the container?

I’d like to take a look at it to see if I can help (i solved my own unique issues, but maybe I can help with this).

thanks!

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@nicholasclayg

I’m using physics editor for shape tracing

I have opened a bug and attached sample code with assets required for execution. here is the link

http://bugs.anscamobile.com/default.asp?12313_nqsmv30n

or you can download code from

http://sravan-work.googlecode.com/svn/objectpass.zip

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I am using Physics Editor as well. Running into the same problem with objects passing through each other when moving at any significant speed. I’m at a complete stand-still on my project since this issue greatly effects gameplay. Ramping gravity way up and scale way down makes the physics unusable. I just want to use normal gravity (0, 9.8) and the recommended scale of 60 and have the object not pass though each other when “flung”. Seems to be impossible eh? Any other suggestions? I’d be super excited if this was simply a bug, but I have a feeling it’s a limitation of the box2d implementation in Corona. Hope I’m wrong, cause this is frustrating. [import]uid: 15615 topic_id: 19839 reply_id: 88464[/import]