bring antialias back on iOS platforms (make corona great again (no really, please))

It’s something that’s going to take some research. We turned it off on purpose, I just don’t remember why. I don’t know if it was performance-based or what. Our team doesn’t have the resources to do a large investigation right now, but they are aware of the request and will see what we can find out.

Rob

Rob, it s been 3 years since everybody is waiting for an answer about antialiasing. Some of us are starting new projects and we really need to know if we can expect to have antialiasing back in corona and when. Please we need some clarity about it. Can we assume that you won t be implementing it during 2017? Not likely 2018? We love to use corona, but antialiasing is a key feature to continue using it. Thank you!

2017 - no anti-aliasing on the game platform, I guess a lot of beginner developers was getting upset just because of this fact
I like Corona for simplicity and Lua but the fact that there is no such generic thing just frustrating me

Hello.
[member=‘Rob Miracle’], any news on this case?

This isn’t a matter of flipping a switch. It’s going to take our engineering team time to study what all is involved. This isn’t going to happen until after we get the next public release out.

Rob

Thank you rob, that is good news. when is the next release coming out?

I think you may have misread me. This *is not* going to be in the next public build. And after that, it will take research and depending on the outcome of that it may or may not happen.

Don’t get your hopes up for this anytime soon.

Rob

Soon ™

any news?

This is just my personal opinion, but I don’t need anti-aliasing, and would rather not have developer devote time and energy to this.

The way things are going with ever higher resolution screens, the need is going to disappear completely. Also, once again this is my personal situation and opinion, but I hardly ever run into trouble with this, and when I do the workaround is very simple.

So, to balance out the calls for this feature, I would like to state that it is no per se a feature that is superimportant to many developers.

There is no new news on this. This is something we will not even explore until after the public build is out and even then I don’t believe it will be a priority given the other more important needs we need to address.

Rob