Build with CoronaProvider.gameNetwork.google plugin always got "null" build in Android version.

I’ve now tried a different internet connection, this time I’m not even behind a router. Still no luck building this project. For iOS it builds without any problem.

Only way I can build the android version is if I comment the CoronaProvider.gameNetwork.google plugin. :-/

I’ve now managed to build for android, finally…
The solution was to build from a windows computer instead of from my mac. I’m not sure why it works from my windows computer because both computers are using the same internet connection (behind the same router) and none of them has the firewall activated.

I am getting this error too. I am trying to build android game(use google play services and admob)

when I use google play services plugin and admob plugin in the same time. I always got error build #5.

If I comment one of the plugins… it’s work fine.

I have tried build this with coronaSDK-2014.2189 

Here is my build.settings:

[lua]-- Supported values for orientation:
– portrait, portraitUpsideDown, landscapeLeft, landscapeRight

settings = {

orientation = {
default = “portrait”,
supported = { “portrait”, }
},

android =
{
googlePlayGamesAppId = “hidden” --long App ID number (use yours!)
},

plugins = {
– key is the name passed to Lua’s ‘require()’
[“CoronaProvider.ads.admob”] =
{
– required
publisherId = “com.coronalabs”,
},

– key is the name passed to Lua’s ‘require()’
[“CoronaProvider.gameNetwork.google”] =
{
– required
publisherId = “com.coronalabs”,
supportedPlatforms = { android = true }
},
},

– Android permissions

androidPermissions = {
“android.permission.INTERNET”,
“android.permission.ACCESS_NETWORK_STATE”,
“android.permission.READ_PHONE_STATE”,
},
}
[/lua]

Please help…  :frowning:

I’m using google play services plugin and it works fine,

but I got same error here when use admob plugin with build for Android. after comment admob plugin out, the build will be successful.

No error occurs on build for iOS device or Xcode simulator

Any solution?  :huh: 

If possible, try to build using a windows computer. For me it was the only solution. :confused: But at least then I have no problem at all building for android and using both google play services and admob.