Builds Suddenly Stopped Working. Returns NULL.

I have not changed my provisioning files, but thanks.

For fun I tried building on my windows box for android and it fails as well. This worked a few days back too…

We looked at the error and it seems to be coming from an error in the project’s config.lua code. As a test, if  you’re having the NULL error, can you try building the HelloWorld sample app. If that builds without error, double check the config.lua file and make sure the syntax is correct and there are no errors. You might want to check the build.settings file if the config.lua file looks ok.

Thanks,

Tom

Tom,

Thanks, the HelloWorld built fine. I checked both my config.lua and build.xml and they were unchanged (in source control)…well it ended up being a typo in one of my game source files…sigh.  Thank goodness for source control diff. I have been trying out the corona editor with emacs and it looks like one of my command keystrokes made it into the game file.  Thanks so much!!!

I am surprised the compiler didn’t give me a file / line number error but such is life.

Sorry for the false alarm, thank you for the help.

-Rick

Suddenly getting this message in the logs when building “CreateDictionary: item.value unexpectedly NULL for item.key ‘customBuildId’”, and builds takes forever…

Using Corona v2015.2646 on Mac OS X 10.10.4

Ben

I need help too! Im getting the exact same error. I haven’t changed any of the build or config files. Its pretty annoying. As it is now, I have no idea on how to solve this :/.

Try a new corona build. 

Ben

Suddenly getting this message in the logs when building “CreateDictionary: item.value unexpectedly NULL for item.key ‘customBuildId’”, and builds takes forever…

Using Corona v2015.2646 on Mac OS X 10.10.4

Ben

I need help too! Im getting the exact same error. I haven’t changed any of the build or config files. Its pretty annoying. As it is now, I have no idea on how to solve this :/.

Try a new corona build. 

Ben