I really appreciate the reply Rob. I stumbled across that today and suspect that was the problem. As soon as I test it, I’ll post my results.
UPDATE: I updated my build.settings as is below, but I’m still getting the error on my HTC One M8 when testing. When I run it in the Windows simulator, everything runs fine.
settings =
{
android =
{
versionCode = “10”,
usesPermissions =
{
“android.permission.INTERNET”,
“android.permission.WRITE_EXTERNAL_STORAGE”,
“android.permission.ACCESS_FINE_LOCATION”,
“android.permission.ACCESS_COARSE_LOCATION”,
},
usesFeatures =
{
{ name=“android.hardware.camera”, required=false },
{ name=“android.hardware.location”, required=false },
{ name=“android.hardware.location.gps”, required=false },
},
{
largeHeap = true
},
},
orientation =
{
default = “landscapeRight”,
},
iphone = {
plist = {
UIStatusBarHidden = true,
UIApplicationExitsOnSuspend = true,
FacebookAppID = “”,
CFBundleURLTypes = {
{
CFBundleURLSchemes = { “fb”, }
}
}
},
},
plugins =
{
[“facebook”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { iphone=true, [“iphone-sim”]=true },
},
[“plugin.GameThrivePushNotifications”] =
{
publisherId = “com.gamethrive”,
},
[“plugin.google.play.services”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { android=true },
},
},
}
Does everything look alright here? Any ideas what I’m doing wrong?
Thanks,
Kevin