I’ve tested the ‘single line project’ with two ‘confing.lua’ files:
A regular one:
application =
{
content =
{
width = 640,
height = 960,
scale = “letterbox”
}
}
And an alternative one:
application =
{
content =
{
graphicsCompatibility = 1,
width = 640,
height = 960,
scale = “letterbox”
}
}
It failed on both of them.
I don’t know if I should try an archived release(don’t know what will happen with my game in stability, etc) or to forget what happens in my device.
My Android device is an ‘UNUSUAL Vortex Color’, don’t believe it’s sold outside Spain. But it fit with the typical cheap android device many people buys around here, as it runs most of the games I download in Google Play just fine. (with the exception of the typical High end Graphics game with hundreds of MBs in size.)