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--
--level1.lua
--
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local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
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-- BEGINNING OF YOUR IMPLEMENTATION
--
-- NOTE: Code outside of listener functions (below) will only be executed once,
-- unless storyboard.removeScene() is called.
--
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-- Called when the scene's view does not exist:
function scene:createScene( event )
local group = self.view
-- create a grey rectangle as the backdrop
local background = display.newRect( 0, 0, screenW, screenH )
background:setFillColor( 255 )
local font = "HelveticaNeue" or native.systemFont;
local label =display.newText("Tap here to send a text", 0, 0, font, 18) ;
label:setReferncePoint(display.CenterReferencePoint) ;
label:setTextColor(0, 0, 0) ;
label.x = \_W \* 0.5;
label.y = \_H - 50;
function label:tap(e)
native.showPopup("sms",{
body = "I sent this text from my app",
to = {5550000000}
}) ;
end
label:addEventListner("tap", label);
-- \*\*\*\*\*\*\*\*\*\*
-- this is the "end" that is missing
-- \*\*\*\*\*\*\*\*\*\*\*
end
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-- END OF YOUR IMPLEMENTATION
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-- "createScene" event is dispatched if scene's view does not exist
scene:addEventListener( "createScene", scene )
-- "enterScene" event is dispatched whenever scene transition has finished
scene:addEventListener( "enterScene", scene )
-- "exitScene" event is dispatched whenever before next scene's transition begins
scene:addEventListener( "exitScene", scene )
-- "destroyScene" event is dispatched before view is unloaded, which can be
-- automatically unloaded in low memory situations, or explicitly via a call to
-- storyboard.purgeScene() or storyboard.removeScene().
scene:addEventListener( "destroyScene", scene )
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return scene
[import]uid: 19626 topic_id: 30033 reply_id: 120403[/import]