Try this
if event.phase == “ended” then
if(event.object1.id == “enemy” and event.object2.id == “character”) then
showPlayerHit()
removeOnPlayerHit(event.object1, nil)
end
if(event.object1.id == “character” and event.object2.id == “enemy”) then
showPlayerHit()
removeOnPlayerHit(nil, event.object2)
end
end