Chartboost And Other 3Rd Party Tools Support

DavidRangel, thanks for the quick answer. So what else is considered a plugin? I see that there is a RevMob corona sdk: http://sdk.revmob.com/corona.html

Can that be used with Starter, or would that be considered a plugin? Having a hard time determining what are plugins, etc…

Good question. Here is a quick rundown.

  • Lua libraries - Any Lua library you can include with your project (and I think that’s what the Revmob SDK is) is not a plugin. Anyone (including Starters) can use them.

  • Plugins for Corona SDK - Those are not around quite yet. Basically they are native SDKs wrapped in Lua that will be built into your project at build time on our server

  • Plugins for Corona Enterprise - Those are essentially the same as the other plugins, but are being created and used to day by Corona Enterprise customers. They build locally on their computer with Xcode/Android SDK and so can build in the native SDKs (also wrapped in Lua).

Let me know if that answers the question.

Could you tell when will you support Chartboost (either plugin or something else)?

After a year and a few, and 3 published games, we are seriously concidering leaving Corona as our platform,

there is a bug,
on Inner-active full screen Ads, on the Android platform, that hasnt been solved since Aug-2012, there is no Chartboost support,

and the only walkaround is to become a “enterprise” account user,

i am very sorry Corona Team, but any other World-Class Multi-platform is already offering the native integration that you guys not only keep close, but also take the time not to update…

you had a product, now its seems you only have lag… (in the monetization section, other then that your platform is great)

Corona… wth are you guys doing.   Daily builds are great but I’m tired of seeing bug fixes day in and day out on the daily build logs.   Where is chart boost, inapp for amazon…etc.  

Please I don’t want to hear about Enterprise edition.  As far as I know you guys shouldn’t have released that.  Your pro was your best version and then you suddenly introduced Enterprise… that’s just wrong.  

Hey guys (including guy.zaiden and vopmms) - we hear you. We really do. We have posted about this many times and the story hasn’t changed.

In fact, I’ll be the first to say it: we have lagged in offering a good range of monetization options. It’s a fact and it’s not good. But let me be very clear: we are working on this very actively.

Now, you guys probably wish it could happen overnight (and I do too frankly). But that is just not possible. Enabling plugins for a platform that was not designed for it initially and that is in use by many thousands of developers is actually quite complicated. But we are getting closer. We have been putting the necessary pieces in place, and ramped up the engineering team in the last few months as necessary to do so. I think people sometimes forget that we are a small company. This is both good (our traction makes us appear large) and bad (people think we should be churning out features like a much larger company).

Our plan is to start rolling this out in the next few weeks, piece by piece. Again, I know you want it as of yesterday, but it’s just not possible. But I just want to make it clear that we realize this is an issue and we are not just burying our heads in the sand.

Finally, a lot of you guys like to give us a hard time about Corona Enterprise. Frankly, I don’t understand why. Some people in the forum (I won’t name names :slight_smile: have even gone out of their way to spread misinformation about the price. For indies the price is $999/yr. Yes, that is more than Pro, but it is not outrageous by any means. And it gives you complete flexibility, which many developers have already taken advantage of. 

And it just so happens that Corona Enterprise was the *first* step we had to take in the process of enabling plugins (Corona Enterprise users effectively make their own plugins) and was necessary for us to build out the functionality. The fact that we packaged it up and are now selling it to many developers that wanted that functionality is not a bad thing.

Anyway, I know this explanation won’t satisfy everyone. Rest assured, we are working on more monetization options for our developers. We realize it’s an issue.

David

Thanks for your sincere reply.

Let’s discuss the Corona Enterprise a bit more. Hope there will be no hard feelings by the Corona team.

I am sure many developers are interested in Corona Enterprise and are/were confused about the pricing.

If I got it right the price is $999 while the Pro is $349, so basically to get the Enterprise features (if you have the Pro license) you have to add $650.

Corona Enterprise added features above Pro are:

  1. native library access (by far the most interesting feature)

  2. teamwork tools

  3. build automating

Speaking as indy developer adding $650 for the native library access is just to much.

Lowering the price to something more acceptable (e.g. $200, so the complete Corona Enterprise would be $549) the whole Corona community would benefit.

First, I am sure much more developers would buy the Corona Enterprise so the Corona team would maybe even generate more income.

Second, there would be much more developers creating plug-ins which would lower their price, they would be faster out, developers could increase their income (many of them struggle to survive).

Would be great to hear more from other developers (especially indys) about this subject.

Regards,

Damir.

Does it mean when Plugin support is ready, we can use Chartboost?

Thanks. 

Does it mean Chartboost is coming in a few weeks??

@dev606 - First plugin support needs to roll out then someone (either corona, or chartboost them-self?) would need to make the plugin I believe. 

A lot of people are asking Corona to support chartboost, why not turn it around and also ask Chartboost to support Corona? We have a reply from Corona above (DavidRangel’s post) maybe make Chartboost aware of the demand too?

I’m new to Corona and have been researching it. Came across this thread.
Does this mean that with the new Corona Starter and Pro versions, there
are NO ways to integrate mobile ad platforms such as Chartboost,
without buying an Enterprise license?

oragedepluie4 - Pro will soon have access to plugins. Via plugins we plan on giving developers access to different functionality and third party services. That is coming.

Starter, for now, does not have access to plugins.

DavidRangel, thanks for the quick answer. So what else is considered a plugin? I see that there is a RevMob corona sdk: http://sdk.revmob.com/corona.html

Can that be used with Starter, or would that be considered a plugin? Having a hard time determining what are plugins, etc…

Good question. Here is a quick rundown.

  • Lua libraries - Any Lua library you can include with your project (and I think that’s what the Revmob SDK is) is not a plugin. Anyone (including Starters) can use them.

  • Plugins for Corona SDK - Those are not around quite yet. Basically they are native SDKs wrapped in Lua that will be built into your project at build time on our server

  • Plugins for Corona Enterprise - Those are essentially the same as the other plugins, but are being created and used to day by Corona Enterprise customers. They build locally on their computer with Xcode/Android SDK and so can build in the native SDKs (also wrapped in Lua).

Let me know if that answers the question.

Could you tell when will you support Chartboost (either plugin or something else)?

Does it mean when Plugin support is ready, we can use Chartboost?

Thanks. 

Any updates??

The first plugin support is now in a closed beta with several developers. 

Any updates??