I’ve reported this bug as well as a few others (ad appears offset to frame, and transparent background doesn’t cover full screen on iPhone 5/iPad).
All have been confirmed by them, but no updates have been uploaded yet.
I’ve reported this bug as well as a few others (ad appears offset to frame, and transparent background doesn’t cover full screen on iPhone 5/iPad).
All have been confirmed by them, but no updates have been uploaded yet.
Using Chartboost’s config.lua should fix the transparent background coverage.
Best,
Martin.
I don’t have an iPad/iPhone 5 (I’m on a 4G iTouch) but I’ve just checked a Chartboost interstitial in Xcode simulator and the transparent coverage works fine.
Shame about the eCPM though! My dashboard shows 6825 impressions 141 clicks and revenue $0.14. Ouch!
Best,
Martin.
Doing that kind of thing in config.lua is unnecessary. There’s no need to change width/height as it’s easy to make sure the background will cover the whole screen anyway (which I’ve already implemented in my own code to compensate for this while waiting for an official fix).
Regarding low revenue I’d recommend setting up a minimum CPC/CPI in your campaigns. Have multiple campaigns with different priorities with the highest settings for “minimum CPC/CPI” as high-priority and lowest settings for low priority.
I don’t allow anything less than $1.00 to be displayed from Chartboost. If no ads are available I pass on the request to Revmob.
Doing this has given me an average of around $12/day for the last 14 days (with almost the same number of impressions/clicks).
I agree - it really is totally unnecessary - I merely pointed it out as a solution
I appreciate the recommendation to look into the minimum CPC/CPI - I’ll get onto that immediately. Thanks a lot for posting those number too.
All the best,
Martin.
https://github.com/ChartBoost/corona-sdk
I downloaded the sample above. I’m only interested in interstitials, but when I ran it in the Corona Simulator, hit Preload Interstitial and then Show Interstitial , it worked twice and then nothing. Even if I relaunch the Simulator, it no longer works.
When you are in Corona Simulator, are you supposed to view this in the Xcode Simulator (Build>iOS>Build for>Xcode Simulator)? Chartboost ads are the only ones not working right using just the Corona Simulator.
They keep track of which ads that have been recently shown on a particular device and geographic region.
When all ads in their inventory for that device/region have been exhausted, no ads will show up for a few hours.
You can implement several ad networks and listen for the ‘didFailToLoadInterstitial’ event to show an ad from another network.
Generally, few ads are available when running in any simulator (Corona or Xcode). You should get more ads available when running on an actual device.
Makes sense.
Thanks ingemar
I uploaded custom frames, but they appear fuzzy. If any of you are using custom frames, I’d so appreciate hearing what file format you chose for it to work properly. (Do they accept vector graphics? Is that the way to make it not to appear fuzzy?)
Naomi
I will also be interested in the regular Chartboost frame (landscape ) but with the frame offset fixed. I now you can do it with Photoshop but I am poor so I do not have photoshop! THANKS! Mo
Just my $0.02 worth, or rather $3 worth…
22K impressions, 580 clicks, 1 install and a few cents CPC for a total revenue of £3.
I set up minimum CPC/CPI in 4 campaigns and looked at the advice here: http://blog.chartboost.com/how-to-boost-your-ecpm-on-chartboost/
and contacted Chartboost for advice (no reply). I appreciate performance will vary for different apps/developers but I’m definitely yanking Chartboost from my apps.
I have to agree with this post on Chartboost: http://ipartymobile.com/my-results-with-various-ad-networks-revmob-admob-admob-adcolony-and-chartboost/
Despite the dearth of installs on RevMob I’ll be returning to them as my recent eCPM was $1.x as a result of CPC.
Might give PlayHaven a whirl…
Best,
Martin.
Revmob asks for $1000 just to start! Who has an extra G lying around when you’re just starting out? Seriously, are all of these ad networks charging for their use?
@Martin That doesn’t look so good. I’ve noticed rather spiky performance with Chartboost, but it’s better than yours.
I only have around 3K impressions and get anywhere from $0 to $20/day. Most of the time it’s between $4-$10/day though, which I think isn’t too shabby for such a low impression rate.
I’ve had Chartboost for a month and a half so far, and I’m going to keep it in my apps for the time being.
@ ingemar,
I may go to IAP in the future - but for now I’m trying to build my app portfolio/daily active users before I try IAP.
For now I’ll go back to RevMob (latterly $1.x eCPM even though I’ve been somewhat critical of them in the past), iAds ($0.15 to around $1.0 eCPM- it varies a lot) and Vungle ($6.x eCPM - whoo hoo!)
Glad Chartboost is working for you. I wonder when RevMob will update their Corona SDK to reflect their new interstitials?
When I look at some of the eCPMs reported for RevMob as recently as 6-12 months ago I wish I’d gotten in sooner. No doubt some of the reports were - certainly they appeared - inflated!
Best,
Martin.
I integrated Chartboost with a fallback to Revmob, so if I want to I can disable all my Chartboost campaigns which will effectively only display Revmob ads. I also have Vungle between games, and I agree they’re *really* good, I hope they remain stable…
I started with RevMob in August last year, and the eCPMs where terrific up until January this year. The reason was (if I remember correctly) that they didn’t allow advertisers who paid less than $1.50 CPI. Now they don’t have that restriction anymore and they added low paying CPCs as well which has diluted the revenue significantly. I still keep RevMob on the afterburner when Chartboost ads are not available, and they do generate revenue…not just as much as before.
That looks a good strategy - rolling your own mini ad mediation.
I’ll probably have a look at PlayHaven registration, dashboard and integration next week and see how it goes.
Credit to Corona for adding new ad partners - especially Vungle!
Best,
Martin.
Hello guys.
I am wondering about
cb.startSession()
cb.cacheInterstitial()
cb.cacheMoreApps()
being called from in app start/resume event. i am also calling all these functions in my myAds.lua module (where the ad units are initialized and show functions define)
Is it a problem for instance to do cb.startSession() at app resume and later when myAds.lua module is required?
I just want to make sure I get right before sending the beast to Apple for review?
THANKS!
Mo
I’m not sure what happens if you call startSession() twice, however why not just skip the call in your myAds.lua?
I call startSession() only on app start/resume.
You don’t need to call startSession() within your initialization function as long as you take care of calling it when you start/resume your app before starting to show ads. The “requires” will always be called before applicationStart/applicationResume.