Thanks @ingemar, will try that.
Hey,
I saw some of you guys using Revmob or Vungle beside Chartboost in the same app.
I checked both Revmob’s docs and Vungle’s and it seems they both need the android.permission.READ_PHONE_STATE.
Do you still get installs on Revmob and Vungle without this permission?
Thanks.
Vungle doesn’t require it. It’s only Revmob that claim they do, however I still get installs/revenue from them without it.
That said, I don’t have that many Android downloads and the revenue is nearly nonexistent.
It’s something like 99% iOS revenue and 1% Android for all ad platforms I use…
It’s a sad day.
http://forums.coronalabs.com/topic/41917-warning-about-using-chartboost-with-corona/
This is going to happen more often with more libraries as Corona is mostly offering only plugins that are created and supported by vendors. Corona will not be a priority for them and they will fall behind or be completely abandoned at some point.
Corona desperately needs a plugin marketplace like promised so the community can step up and fill in the gaps like Unity and Titanium have done very successfully.
It’s a sad day.
http://forums.coronalabs.com/topic/41917-warning-about-using-chartboost-with-corona/
This is going to happen more often with more libraries as Corona is mostly offering only plugins that are created and supported by vendors. Corona will not be a priority for them and they will fall behind or be completely abandoned at some point.
Corona desperately needs a plugin marketplace like promised so the community can step up and fill in the gaps like Unity and Titanium have done very successfully.
To get started, add chartboost.lua to your project (in the root or any sub-directory).
Where can I find this chartboost.lua ???
I added the chart boost.lua and added the required code at the top of my “main” file:
local cb = require “chartboost”
Now I am getting this error, can someone tell me what I’m doing wrong?
2014-01-16 12:33:18.136 Corona Simulator[901:507] Runtime error
chartboost_library_public.lua:3111: attempt to concatenate local ‘mod_name’ (a nil value)
stack traceback:
[C]: ?
chartboost_library_public.lua:3111: in main chunk
[C]: in function ‘require’
?: in function ‘require’
/Users/russm305/Desktop/Balance/main.lua:6: in main chunk
I usually copy the whole “ChartboostSDK” directory inside my game and then do
chartboost = require "ChartboostSDK.chartboost"
Okay thank you RBG! Ran test ad in simulator, when ad is pressed now Im getting this error:
[C]: in function ‘setFillColor’
chartboost_library_public.lua:1181: in function ‘tryLayout’
chartboost_library_public.lua:1163: in function ‘init’
chartboost_library_public.lua:52: in function ‘CBLoadingView’
chartboost_library_public.lua:2270: in function ‘displayLoadingView’
chartboost_library.lua:2915: in function ‘impressionClickTriggered’
chartboost_library_public.lua:3042: in function ‘onClick’
chartboost_library_public.lua:2432: in function <chartboost_library_public.lua:2429>
I’m assuming this is because chart boost has Graph 2.0 and I am using Graph 1.0. I tried to find the code so maybe i can make some changes, but I can’t seem to find chartboost_library_public.lua
What should I do now?
I know they support Graphics 2.0, but if they did it right, it should also support the Graphics 1.0…
They have a sample code inside, you can run it to test it.
Looking at the commits on Github the latest version forces the use of Graphics 2.0.
Reference points have been changed to Anchor points and color values are fractional 0.0 to 1.0.
There’s no checking of Corona version for conditional G1 / G2 statements.
Would either of you have a copy of the older version (Graphics 1.0) of Chartboost? I cannot upgrade to Graphics 2.0 because Im using an old version of Spritehelper which crashes in newer builds :-(
You can download it form github. Just select a commit before the implementation of Graphics 2.0.
But I would recommend that because it may have bug that they fixed that can make your Chartboost not work properly
HI all:
Today I find the app with Chartboost ads have a wired problem .
That the ads’s close button do not show up .
This is really scare me , because user can not close the ads , the only way they can do is click the ads or click the ads.
I think next step they will remove my app !!
But this only happen on my iPad (I don’t test on iphone) and Android is OK .
I use the no open-source chartboost sdk .
few day ago . their ads still ok .
Is anyone have the same case?
here the screen i captured . the close button disappeared !!!
I’ve been experiencing the same issue starting a few days ago. I’ve had to completely disable ChartBoost while I look into it. You may want to try pausing or deleting your publisher campaign to stop ads from being served.
- Andrew
I just do the same way with , pause the campaign. and write a support email to Chartboost .
Do you have any response from them?
Is anyone know update new sdk could solve this problem or not?
Br
I have the same problem with version one of the SDK, my old apps, iPad 4. I have paused the ads and hopefully that will do the trick.