Ah⌠Nope. In that context the numbers make total sense. Â
If it was a simple as X downloads == Y dollars that would be awesome, but that is not how this industry works. Â Itâs way more complicated and harder than that.
While more downloads generally is better, it doesnât mean 1M downloads of 1 game will make the same as 1M of another.
Consider these factors (a short list from a uber long one):
- Ad Networks donât pay the same rates.
- Ad Networks donât pay for the same things (impressions, clicks, etc.)
- Two apps using the same ad network and getting the same ads may not get paid the same rate. Â Deals get cut all the time.
- Iâm not sure, but I thinks some of these games are making money from IAP too, which throws another curve into this equation.
In a nutshell, there is no sure recipe.
In some ways, this is what makes this business so brutal.  The big boys and the lucky are the ones who make the âdream moneyâ.  The rest of us are stuck trying to figure it out and hoping for lightning to strike.  It wasnât always this way, but with the Indie explosion and after the big studios entered the ring, well⌠brutal.