Clearly, something is not properly removed between scenes

Ah ok but I thought I did it with the goto function when the character died, as I posted in my first post?

[lua]

        local function goto( event )

        physics.pause( )

        Runtime:removeEventListener(“collision”, onCollision)

        Runtime:removeEventListener(“collision”, onCollision1)

        Runtime:removeEventListener(“collision”, onCollision2)

        composer.showOverlay( “dodmenu1”,{isModal = true,effect = “fade”,time = 500,})

        end

[/lua]

I seem to have missed that as I was skimming through the post.

Have tried to change where i remove the runtimeeventlistener after i read about scope for beginners in the docs. But no luck so far. I`m quite lost…

Is there a way to get some sort of statement if a runtime is active or removed?