Ok. It looks like you’ll need to include the AdSupport framework too.
Unbelievable!
That fixed it!!!
Thank you SO MUCH for taking the time to help me out with this!
Now I can enjoy my sunday
Your Welcome.
Enjoy!
Question - don’t you have to serve ads to be able to include the adnetwork library otherwise Apple will reject your app?
Can someone confirm?
@ingemar - I have the same issue as @Pers with linking Facebook - my error occurs at lua Runtime though, when I do require(“facebook”). Also it seems like your Library Search paths image you posted here is gone always the key piece of info ahhh!
I added AdSupport too but didn’t work. Anyone can help??
Question - don’t you have to serve ads to be able to include the adnetwork library otherwise Apple will reject your app?
Can someone confirm?
@ingemar - I have the same issue as @Pers with linking Facebook - my error occurs at lua Runtime though, when I do require(“facebook”). Also it seems like your Library Search paths image you posted here is gone always the key piece of info ahhh!
I added AdSupport too but didn’t work. Anyone can help??
Hi. I’m having the same issue where my app builds, but when it gets to the login page, which has an option for using a Facebook Login, I get the message:
Runtime Error
module ‘plugin.facebook.v4’ not found:resource(plugin.facebook.v4.lu) does not exist in archive no field
I tried to look for the libfacebook.a but I can’t find it.
I’m using:
Corona Enterprise Trial Edition
XCodes 7.2
Any help would be appreciated. Thank you in advance.
Hi. I’m having the same issue where my app builds, but when it gets to the login page, which has an option for using a Facebook Login, I get the message:
Runtime Error
module ‘plugin.facebook.v4’ not found:resource(plugin.facebook.v4.lu) does not exist in archive no field
I tried to look for the libfacebook.a but I can’t find it.
I’m using:
Corona Enterprise Trial Edition
XCodes 7.2
Any help would be appreciated. Thank you in advance.