Well I have not used the composer yet but it should be about the same as storyboard. They just shuffled the events a bit. I’m thinking that this is a code setup problem especially because of your last statement. Make sure you are doing this in this way:
nothing except module initialization outside of scene events
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create - create display objects and alike
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show - check the phase as it’s called twice on phase “will” positions object for reset and alike on phase “did” start transitions, timers, audio, …
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hide - check phase again it’s called twice on phase “will” stop transition, timers, network requests, remove enterFrame events, stop audio, … on phase “did” you should not have to do anything here except clean up of loaded resources than need to be released explicitly that you may have loaded in show
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destroy - you should not have to do anything here except clean up of loaded resources than need to be released explicitly that you may have loaded in create
Make sure all display objects you create for the scene are inserted in the scene.view.
Hope this gives you a clue.