Coposer API not working screen to screen

Larry, Olaf,

The newest WP8 CoronaCards build that got pushed out now logs Lua runtime errors to the Visual Studio “Output” panel.  Plus, it’ll log in both “Native” and “Managed” debugger modes… and with far better performance.  Although, still not as fast as iOS or Android, but I think this is as good as it’s going to get; at least when logging to Visual Studio.  Anyways, this should make it easier for you guys to debug your applications.

Thanks for the info - today I submitted the new app version using that latest build.

Wonderful - thanks.

This shold help as I am working on a new tower defense style game for win 8 :slight_smile:

I have been debuggin in normal corona and copying my code over to the win 8 machine.

That has been a pain so this should help.

thanks

Larry

Larry,

If it helps you any, you can run the Corona Simulator in your WP8 project’s “Assets\Corona” directory, provided that it’s not using the Native/Lua bridge.  I sometimes do this myself when I want to quickly test my Lua script changes.  And the new release version of the Corona Simulator allows you to set a custom width/height so that you can match a WP8 device’s resolution.  Does this help you any or is there some other issue getting in your way?

Not sure, I’ll have to give’er a try, thanks for the info.

Larry