Corona Blitz 2017.01 (April 1-8, 2017)

A few ideas for future jams…

  1. A line-limited jam - “in under 500 lines”, etc.

  2. Only primitives allowed (i.e. no pngs)

  3. Code a solution to a stipulated problem - “make a game for the visually-impaired”, etc.

  4. Everyone has the same starting bag of assets and has to create something with those only

  5. Create a game in such a way that it can be used to teach Corona - the top 3 entries get paid by Corona :wink:

Those are excellent ideas Adrian!  I especially like the idea of primitives and a lines of code limit even if it means giving up all my plugins  :stuck_out_tongue:

I really loved watching the other time lapse that was posted so I created one of my own for Save Everything. (Just took a while to figure out how to do all the encoding and uploading…)

https://youtu.be/SBSXFkq-90w

@bgmadclown Thanks a ton for putting this together. Having participated in all three Corona Blitzes (or at least three that I’m aware of…), it gets better each time. Hosting it on itch.io was helpful too.

More frequent jams might allow for some of the constraints suggested (certain number of lines of code, primitives, including or excluding various types of preconstructed assets). I would participate (and help, if asked) no matter how frequently you put them on. They’re such a great reminder of what you can do in a short amount of time if you’re hyper focused.

Hey guys.  I just wanted to say congrats to everyone who was able to enter something.  You all rock!  

I am glad to see we had 18 entries which is heartening for me.  I sometimes feel like it has gotten quiet here in the forums and I’m pleased to see that there are still plenty of developers with the time and willingness to put it out there for a compo.

So again, congrats and ‘awesome cakes’ to each of you.

-Ed

Welcome aboard Graham! There will always be more talented developers but I guess that’s how you start being one! I hope you’ll also join the next jams.

I’m taking notes Adrian :slight_smile: I can’t say anything about Corona paying participants but the others are really good ideas :slight_smile:

I’m really happy that you liked it :slight_smile: I hoped for more entries from 42 participants but I guess it could be our main goal for the next time :wink: Also, like Ed said, it’s good to know there are still other developers out there! Hope we can reach more next time.

By the way, there seems to be 20 entries submitted but we can only see 18 of them so if any of you forgot to set your game page to public, please do so.

@Graham, glad you learned somethings. Hey, I’m still learning!  The day I stop learning will be the day I stop coding.  It is what motivates me, what drives me, what keeps me going at 3 am when a crappy bug is doing my head in.

Lua is a fantastically versatile language that (with Corona’s implementation) means we don’t have to deal with the low-level stuff and can concentrate on the creation.  Visual basic did the same thing for Windows development.

Initially, I found the jump from procedural-based coding to time-based coding a bit tricky but it was a mindset thing… now I find procedural programming really boring.

Stick with it and you’ll create something great I’m sure!

Just wanted to thank everybody involved in making this jam happen.

It was my first jam and I really enjoyed it!

The time frame of 4 hours was perfect. I am so busy these days that this was the maximum time I could afford to spend.

In the end I spent like 12 hours in total to get the game out there.

I learned a lot during the jam, most important: Better not try to use new libraries and templates when you only have 4 hours :smiley:

Altough, in the end it was good, I wanted to have a look at Tiled since a long time…

The theme was great, no doubt!

I loved the other submissions, all very different and unique. I am pleased to see newcomers taking part, hope to see everybody around for some time.

Hope there will be some more ratings and comments soon. I left a comment for all submissions that I could test (no mac at the moment).

I also would like to suggest a no plugin/assets approach for the next jam. (It might benefit me more than others that are used to work with plugins, though. But as we had one jam now WITH plugins, the next one could be without…)

And finally, I was thinking that corona could support the next jam with some special mentions or extra publicity for the winner?

Just to motivate some more people.

Congrats to everyone and their submissions - very well done.

Sadly I haven’t been able to submit an entry on my own.

With regards to the rules, IMO, it’s simply not possible to make rules that fit everyone, there’s always codes with years of experience and others with only months or weeks, professionals and hobbyists … I can’t imagine a way how this could be evened out for everyone so it’s probably not worth trying to hard. That said, I think it’s a great idea to have different jams with different limitations and I really hope, if there will be other ones, I’ll be up to the challenge and be able to submit a creation.

i just wanted to say congrats to everyone who submitted - what a bunch of clever ideas!  …and apologize for not voting yet, i’m really hoping to try out each and every one, comment and rate, but my weekdays are hectic.  (i had some time off for spring break w kids last week, otherwise i’d not have been able to participate)

+1 for a future “100 lines” or “5000 chars” or such “just from-scratch code” jam

cheers

i rated/commented everyone, and i don’t know if ratings become public afterward but my philosophy was to be very generous up to 4 stars, but reserve 5 stars for the single one I most favored.  there was such a range of different entries that, looking back, i’m not sure my ratings make complete sense across-the-board, because they were hard to compare to each other.  (glad i’m not the judge!)  i also tried to add constructive “where you could go from here” type comments, but those were mostly just fyi/fwiw - ie, if i offered a suggestion it didn’t necessarily mean i found a “flaw” to deduct stars for.

The jam is officially over people! Thank you all for joining and voting :slight_smile:

This was not a contest but here are the first 3 (but 4) games according to votes: (Names in parantheses are forum names)

1- Patience by authorwjf

2- Fall From Grace by danisobo (davebollinger)

3- Floss by sporkfin & Jet Jumping Virtues by Dev-Ze.rocks (Felix B.)

For a more detailed look:

https://itch.io/jam/corona-blitz-2017-01/results?

Congratulations everyone!

I think this was a great experience and a good starting point. Hopefully, we’ll hold more(and better organized) jams in the future!

Thanks again for organizing this event @bgmadclown.  I really enjoyed participating and I think it was great for the Corona platform at large.  

Being a solo developer can feel isolating at times so I appreciate having a vibrant community of smart, creative and inventive people as comrades in spirit.  My social circles include several computer scientists, programmers and IT folks but no one I can really talk shop with about app development.  I look forward to future jams and the future inspiration I will gain from being part of this platform.

Any of you want to see your games being played?

https://www.youtube.com/watch?v=EaaT7dlg9h8