To stay with those analogies for a second, you may not turn up to those jams with pre-recorded music or half a painting, but you will show up with a guitar or paintbrush. To me, plugins are tools much like those.
You may have a point about pre-existing art assets etc however.
I figure, if you want to jam without anything, that’s great. Do that. And if people want to jam with a plugin, that’s also great. It’s a jam for some fun, so let’s all have some.
As much as I agree with you, and would rather see what people can do with a ‘vanilla’ Corona, I understand others want to use the tools they use every day to work. I simply think this is not a contest but something fun to do. For me, it’s just a way to see what can we do with 4 hours in Corona, as opposed to what we can do with 4 hours in Unity.
We used to make 1-hour code golf sessions every week, but I haven’t organize that for quite a while [now we have a ModNation Racers league ;)] so I decided this will be cool for us to participate in.
Honestly, if I would treat this as a contest, we wouldn’t take part in it, because it’s simple to spend 8 days on this and say ‘it was done in 4 hours’. The only reasonable way to make it a contest would be to:
prohibit premade code
provide a set of libraries to use and provide the list upfront
provide a set of graphic and sound assets upfront
have a specific start date
have a specific end date 4 hours later where users are required to have code pushed to github/bitbucket or other public repo
1 hour later a deadline for a working APK [so we allow 1 hour to adjust some settings to make the code “releasable”]
This would be a contest.
What we do, is just having fun, so getting upset because someone can use premade libraries simply makes no sense [to me ;)].
I have to agree with krystian6 on this one. This doesn’t seem like contest material, there is no way to enforce the rules. Most hackathons that have any sort of reward or competitive element hold to a specific time frame and ensure users can’t develop beyond the provided time and scope.
Also, considering there is a voting for the theme, and its easy to see the current results, most users will know the theme in advanced, so they could submit within the first 4-6 hours and still have days of lead up time.
I’d recommend in the future, if you are going to do a theme survey, hide the results and start with more options.
Maybe a future Corona Jam could be create a game in 500 lines (or some max line amount) or less using only standard Corona libraries - no ; allowed obviously. Just an idea as this would be quite challenging.
@tyler, we changed how the theme is selected. I will announce it right before the jam starts and it’s nothing related to the ones in the poll Also, demoscene jam is a great idea. I’m writing it down so we can make it happen in one of the next jams.
@rob, welcome aboard!
@adrianm, great idea! Jonathan Beebe used to do this years ago. We should make that happen in the following months.
Hey everybody… I pushed out a very lightweight framework that makes it easier to get started with CoronaSDK for a game jam. Most of this stuff lived in our free templates, but I ripped almost everything out (except for the structure) and put a simple text based menu on the front.
Released under the MIT license, and it should be within both the spirit and letter of the CoronaBlitz rules.
This is a lightweight skeleton that is intended to make it a bit easier to get a game jam entry up and going with CoronaSDK. It has a simple text based menu scene, a game scene where you can choose from a simple “world” organization of displayObjects or easily load in a tiled .JSON map as your world.
It also includes a pre-made HUD layer for score and a few open source libraries that have been released in various places by ponywolf.
Hi to everyone, i just have one quick question, is the 4 hours limit just for coding or for the entire process of building the game? I use to spend more than 60% of the project time doing the analysis and design and then i can code in lets say 30% to have an additional 10% for testing. Having this clear i will be in a better position to plan and compete in the same conditions.
Im thinking on doing a time lapse of my analysis/design/development process so i can share to whom may be interested
Next time I’d like to see the time limit applied to development only and let me take as much time as I need to get the executable ready. Because dealing with certificates and profiles and such always seems to take as much time (for me) as development.
@b23vnodev, the 4 hours is for development only. You can design and analyse anyway you want in this 1 week period.
@Jay, you have an extra hour to get the executable ready for each one of your submissions. If this is not enough, we can change this rule for future jams.
@adrianm, I don’t want to lead anyone so if you don’t want, please stop reading.
[spoiler]Actually, the idea came from an early PC classic, Ultima series. As Ultima Online from the series is my reason to start game programming, I figured it would be a good point to start. If you get stuck, you can always take a look at the series for inspiration.[/spoiler]
Agreed. I was looking forward to participating, but this theme is so disappointing I doubt I’ll continue. I was hoping for something like “donuts”, “giraffes”, “castles”, “fire” or… something - anything - that actually brings a visual to mind. Virtue does nothing for me.