Corona Blitz 2017.01 (April 1-8, 2017)

a shotgun has several virtues:

  • it occurs early in the upgrade tree

  • it’s relatively inexpensive

  • it doesn’t require accurate aiming

  • it does considerable damage to zombies

  • it’s easier programmer art than a crossbow

(j/k - i’m not doing “virtuous zombie shotgun” :D)

@rob.englebright - like

@rob - set your system clock forward 1 week and call lent done and have that beer!

@dave - make sure it’s a head shot for extra kudos and the all important one shot kill

I see some nice stuff cooking. Don’t forget to share your progress through Twitter with #CoronaBlitz2017 :slight_smile:

I just sent an e-mail with two videos in it but some or all might have a problem viewing those in e-mail so I’m also posting those videos here:

https://www.youtube.com/watch?v=WHZCYck4Gb0&feature=youtu.be&t=12m46s

Virtues in Ultima IV:

https://www.youtube.com/watch?v=yOjJA4EEVC4&feature=youtu.be

Ultima fanboy alert! :wink:

:smiley: You can definitely say that! Yet, it’s a bit sad that my Ultima inspired jam game is a pretty superficial one. Hoping my second idea will work better as planned.

I’m excited about this theme. After participating in a dozen or so game jams with relatively straightforward themes, “virtue” is surely more challenging and requires a bit more thought, which I think is actually pretty cool. If you’re frustrated with the theme, my advice would be to stretch it until you find something that gets you excited. Nobody is going to look at your final product and say “Hey, you interpreted the theme wrong!” Hopefully you can dig around in there and find a good excuse to stick around and make a game! :slight_smile:

Self-serving much? I’m not participating in this one for two reasons, 1) big game update (this pays the mortgages and always comes first and 2) big game update!  

With a player base of 2 mil players even the smallest of bugs is a real problem!

I update monthly first week of the month so any jam in this period will come a low second to real $

@adrianm, You’ll get that it’s not the case when you see my first submission. :smiley: Actually, I was thinking like “let’s make it virtue so it’s not so easy for people take their ready projects and change the assets and say ‘here I did it’” and all I thought was “I know I’ll figure something out” which I couldn’t :smiley: I guess my other submission inspired directly from Wikipedia will be far better. (Best of luck with the updates! Which game is it? I’d love to know if it’s something I’m already playing or give it a chance if I’m not.)

@brainofsteel, great piece of advice. Thank you.

Adrian’s game is Designer City

An inspiration to us all!

Designer City looks amazing! Congratz.

I think I just decided what I will try to do for the jam. I wrote on the itch.io forum as well, but let me ask here again:

is it allowed to post the game idea before actually starting to program?

@ Felix B. - Yeah, tell us what you are thinking.  That’s part of the fun!

Will post this in the itch.io forum as well.


Working title: Jet Jumping Virtues

Side scrolling 2d game with tricky? (new?) controls.

The levels are made up by the seven (heavenly) virtues as words, written in a font like Press Start 2P (https://fonts.google.com/specimen/Press+Start+2P):
Chastity
Temperance
Charity
Diligence
Patience
Kindness
Humility
(the right order needs to be play tested)

The player always starts on the first letter and needs to reach the last letter.
The player has one life and always needs to start from the beginning when dead.

Controls:
Each step consists of three movements: up, right, down -  in this order.
When pressed one of the movements, the player accelerates in this direction until he either leaves the screen (or some preset boarder),
a new movement is choosen or the ground (some character of the current word) is reached.
The characters can not be hit sidewards, only when in downwards direction.

Design:
Simple as the font, probably a grey square on white letters with black background, maybe different colored end letter.

Goal:
Reach the end of the last virtue. If this will be too easy (or there is time left), add some type of score, like time,
(least) number of moving cycles, number of letters touched, …


Until now I basically spent 1,5 hours trying to make the first level with tiled and load it into the PonyBlitz skeleton via the ponytiled module. Could not get it to work :frowning:

(I never used tiled before)

Lets see if I can find a work around tomorrow…

Damn, so far I had no time to give the Jam even a try as I was stuck in a contract job longer than originally expected (and I haven’t had time to improve on my Corona skills as it was a highly specialized C++ task - had to write/improve a defragmenting memory manager and image cache for a game that uses hundreds of thousands of images and way above what would fit in a reasonable amount of memory).

I’ll still try to find an idea that I might be able to implement in 4 hours with the little Corona experience I have so far.

Now that’s just showing off :wink:

You’re right, shame one me - I’m just happy it worked out at all and I’ve been without any other release/income for a very long time, maybe I just had to tell “someone” - but compared with your success it’s like a joke (seriously congrats - you seem to do really well)

Doesn’t help me with the Jam though anyways.

Just brainstorming about the theme and a resource/timemanagement mechanic but 4 hours are really tight (glad it’s only for the coding, if I’d have to include the time I’ll try to find the right idea I’d probably be at the limit doing just this)

@adrianm, Designer City could be my new favorite! Is that a Corona game? If so, you and your game should be on spotlight, telling us how you did what you did. Great game!

@Felix, everything is allowed if you don’t see it in the RULES section :wink:

Yes, it’s 100% Corona - with some PHP and MySQL too.  It started of as a project and has morphed into a business.  Working hard on my second game (similar mechanics but set in space and featuring more resource-management aspects) and hope to get that out in a month or so.

@Michael Flad - defragmenting memory is a virtue  :smiley:

Anyone from Corona staff to feature this game? It’s the kind of game that shows what you can do with Corona.