Hello,
That would be the correct method (loading images during Runtime) if the texture memory limit is being exceeded. However, you might see a small “skip” in your game when you load large images during Runtime. This is a limitation of mobile devices as they load (larger) assets.
For testing, please add this line to your “main.lua”…
print(1/display.contentScaleX, 1/display.contentScaleY)
Then, run the app in the Corona Simulator and observe the value in the Terminal/console. Switch the “Window > View As” from “iPhone” to “iPhone 4” to “iPhone 5” to “iPad” to “iPad Retina” and tell me the values that you see.
Thanks!
Brent [import]uid: 200026 topic_id: 35627 reply_id: 141816[/import]