Lack of in-app purchase and plugins means my game won´t run. It runs fine under the earlier build, so I have to stick to that, but then I can´t publish.
With respect to app “income”:
If you take away the top apps (paid), the average app takes in under 2$/day and Apple takes away half of that. Of course you can hope to be the next Angry birds, but even they had to make 10+ games before they got a hit. And its just one game in about 350000, so you may be better away paying national lottery or something similar.
Now at 199/yr it might fly, but at 599… be serious. If I had 10 apps running, it would be more realistic, but at a single game app with no means to market it and so on… going to Moai SDK just makes sense (and its really just some syntax replacement as logic, lua and 99% of the functionality is the same).
I think Corona should seriously reconsider their pricing policy.