@y.sravankumar - Try switching the call to physics.stop(), to physics.pause() and see if that clears up your issue. Pausing physics is probably what you want, unless you are quitting the game. I have read that the only safe place to call physics.stop() is in OnApplicationExit.
Try that and see how it goes.
[import]uid: 5317 topic_id: 17975 reply_id: 86102[/import]