Corona Resource Centre - Tutorials, Templates And More...

Just a quick link - it’s not written for Lua, but the code is mostly portable.

http://natureofcode.com/book/

It has some really, really cool stuff in it… I’d highly recommend it, if you have like a “programming in general” section.

  • C

P.S. Credits go to @SegaBoy for digging the book up :slight_smile:

Thanks for the link (and SegaBoy)!

That book looks great, i’ll make a note to add that into the list when we next make some changes! :) 

Just a quick note to let you know I just released a majorly updated version of CBEffects - if you don’t mind, please change the CBEffects links:

You can remove the CBResources one, and update the CBEffects link to go to GitHub: www.github.com/GymbylCoding/CBEffects

  • C

Thanks Caleb, i’ll do that later today!

Ok its all been updated :slight_smile: I also added in an extra 6 links!

The 5 Most Recently Added Links - Last updated: 19/08/2013

The Nature of Code - All round good read, but not Lua based

Library: GGScoreoid

Library: GGStick (virtual thumb-stick)

TEMPLATE: Maths Template FREE

TEMPLATE: Fruit Matcher (Candy Crush Style)

Some nice additions to the list today! A great 5 part tutorial from Ladeez First Media explaining how you can connect your app to parse.com, along with some great game tutorials from ThatsSoPanda and MobileTuts+

Once again if you know of any recent tutorials that i’ve missed, please let me know :slight_smile:

The 5 Most Recently Added Links - Last updated: 23/09/2013

Creating Cirlce Pop - Part 1

Integrate Parse.com - Part 1 - Ladeez First Media

TEMPLATE: Poggle (A Peggle Template)

Create a Space Defender Game - Part 1 of 2

Create a Minigolf Game - Part 1 of 2

hi, TandG! Thank you for listing my tutorials on Parse. Just wrote Part 6 last night, using Parse.com as a CDN to deliver graphics to your Corona app: 

http://www.ladeezfirstmedia.com/2013/10/03/tutorial-part-6-use-parse-com-as-a-cdn-for-your-corona-sdk-app/

and also how to make an app trailer, “cheep!”

http://www.ladeezfirstmedia.com/2013/10/01/tutorial-the-skinflints-guide-to-creating-an-app-trailer/

best, Jen

Hi Jen,

Very interesting! I have a game that is almost 150MB and people have been complaining about its size for a “relatively simple game” (only 11000 lines of code…). The reason for the size is that it is 30 levels with 1536x2048 pictures (along with both ipad2, iphone5, iphone4 and iphone3 versions). Before I started jpg encoding them, it was 300MB, but still…

I am thinking maybe its possible to store the picture on parse.com and download them once you need them. For backup I would keep a 640x1136 image in the program and then store the downloaded ones on the device. A simple file check would prevent me from downloading it again.

Would this work?

Best,

Renato

hi, I think this is precisely the use case that would work best for this strategy. You’d want to somehow handle people who are temporarily offline when trying to get the content and maybe do downloads in batches, depending on the level (e.g. for level 1, just get level 1 assets, etc), and only the pertinent backgrounds. You could definitely use a LFS test to check that the assets are in place before requesting download, yep. :) 

For my situation, I’m creating a “four seasons” game and would need to overwrite assets. I am working on finding a clean way to either overwrite or set flags in Parse to download or not download assets, depending on the pictures needed.

Let me know what works for you! :slight_smile:

best,

Jen

Some nice additions to the list today! A great 5 part tutorial from Ladeez First Media explaining how you can connect your app to parse.com, along with some great game tutorials from ThatsSoPanda and MobileTuts+

Once again if you know of any recent tutorials that i’ve missed, please let me know :slight_smile:

The 5 Most Recently Added Links - Last updated: 23/09/2013

Creating Cirlce Pop - Part 1

Integrate Parse.com - Part 1 - Ladeez First Media

TEMPLATE: Poggle (A Peggle Template)

Create a Space Defender Game - Part 1 of 2

Create a Minigolf Game - Part 1 of 2

Hi!

This seems to be a minor sensation on GitHub at the moment:

Free Programming Books

Most of these would fall into “other”, I suppose, though there are some bits germane to certain libraries, e.g. databases, web programming, etc.

I’ve read a tiny few of these (a few more have sat unread on one hard drive or another, sometimes for years, mea maxima culpa). For anybody unfortunate enough to think and learn like me, there are a few in particular I’d recommend for honing your Lua (or even general programming) skills:

“Structure and Interpretation of Computer Programs” (aka SICP), for getting a feel for the power of closures, and perhaps some insight into coroutines (which are essentially one-shot continuations).

Paul Graham’s “On Lisp”, ditto, but more for the coroutine aspect from what I recall–in particular, I personally got a lot out of a couple later chapters. (In hard copy, I also own and have enjoyed his “Common Lisp” for much the same reasons, along with Kiczales’s “The Art of the Metaobject Protocol” for further reading on the CLOS class system. Unfortunately I don’t know of free versions there.)

“Learn you a Haskell”, for functional programming generally, and an entertaining read in its own right.

(The languages used in these books are Scheme, Common Lisp, and Haskell respectively, but they’re honestly not as scary as they might look!  :slight_smile: )

Also, while probably even less relevant, apart from whatever lessons you can draw from the large development post-mortems on Quake (and a little on Doom and Quake 2), Michael Abrash’s “Graphics Programming Black Book” is excellent. A pleasant read and full of wisdom from quite an amazing developer.

hi, TandG! Thank you for listing my tutorials on Parse. Just wrote Part 6 last night, using Parse.com as a CDN to deliver graphics to your Corona app: 

http://www.ladeezfirstmedia.com/2013/10/03/tutorial-part-6-use-parse-com-as-a-cdn-for-your-corona-sdk-app/

and also how to make an app trailer, “cheep!”

http://www.ladeezfirstmedia.com/2013/10/01/tutorial-the-skinflints-guide-to-creating-an-app-trailer/

best, Jen

Hi Jen,

Very interesting! I have a game that is almost 150MB and people have been complaining about its size for a “relatively simple game” (only 11000 lines of code…). The reason for the size is that it is 30 levels with 1536x2048 pictures (along with both ipad2, iphone5, iphone4 and iphone3 versions). Before I started jpg encoding them, it was 300MB, but still…

I am thinking maybe its possible to store the picture on parse.com and download them once you need them. For backup I would keep a 640x1136 image in the program and then store the downloaded ones on the device. A simple file check would prevent me from downloading it again.

Would this work?

Best,

Renato

hi, I think this is precisely the use case that would work best for this strategy. You’d want to somehow handle people who are temporarily offline when trying to get the content and maybe do downloads in batches, depending on the level (e.g. for level 1, just get level 1 assets, etc), and only the pertinent backgrounds. You could definitely use a LFS test to check that the assets are in place before requesting download, yep. :) 

For my situation, I’m creating a “four seasons” game and would need to overwrite assets. I am working on finding a clean way to either overwrite or set flags in Parse to download or not download assets, depending on the pictures needed.

Let me know what works for you! :slight_smile:

best,

Jen

Hello everyone :slight_smile:

It took a while but we finally got around to posting our own version of www.learningcorona.com!

LearningCorona was and is still a very handy tool for finding tutorials, but unfortunately it isn’t updated very often and has a lot of dead links. Therefore we scoured the links, removed the dead ones, added some extras and now we have a pretty considerable list of Corona tutorials and samples.

Link: Corona Resource Centre - Tutorials, Templates and More…

Our aim is to keep the list updated as often as possible and to continually add any recommendations from the community. Therefore if you feel we missed out some awesome tutorials then please get in contact with us either on here, our website, Facebook or Twitter! We will be more than happy to amend and add to the list to make it as helpful as possible.  :slight_smile:

Thank you for your time!

Jamie Trinder
www.tandgapps.co.uk [import]uid: 69826 topic_id: 34656 reply_id: 334656[/import]

For a beginner these tutorials are really going to help me! Thank you so much!

http://www.linkedin.com/in/mayerk

Hi!

This seems to be a minor sensation on GitHub at the moment:

Free Programming Books

Most of these would fall into “other”, I suppose, though there are some bits germane to certain libraries, e.g. databases, web programming, etc.

I’ve read a tiny few of these (a few more have sat unread on one hard drive or another, sometimes for years, mea maxima culpa). For anybody unfortunate enough to think and learn like me, there are a few in particular I’d recommend for honing your Lua (or even general programming) skills:

“Structure and Interpretation of Computer Programs” (aka SICP), for getting a feel for the power of closures, and perhaps some insight into coroutines (which are essentially one-shot continuations).

Paul Graham’s “On Lisp”, ditto, but more for the coroutine aspect from what I recall–in particular, I personally got a lot out of a couple later chapters. (In hard copy, I also own and have enjoyed his “Common Lisp” for much the same reasons, along with Kiczales’s “The Art of the Metaobject Protocol” for further reading on the CLOS class system. Unfortunately I don’t know of free versions there.)

“Learn you a Haskell”, for functional programming generally, and an entertaining read in its own right.

(The languages used in these books are Scheme, Common Lisp, and Haskell respectively, but they’re honestly not as scary as they might look!  :slight_smile: )

Also, while probably even less relevant, apart from whatever lessons you can draw from the large development post-mortems on Quake (and a little on Doom and Quake 2), Michael Abrash’s “Graphics Programming Black Book” is excellent. A pleasant read and full of wisdom from quite an amazing developer.

Hello everyone :slight_smile:

It took a while but we finally got around to posting our own version of www.learningcorona.com!

LearningCorona was and is still a very handy tool for finding tutorials, but unfortunately it isn’t updated very often and has a lot of dead links. Therefore we scoured the links, removed the dead ones, added some extras and now we have a pretty considerable list of Corona tutorials and samples.

Link: Corona Resource Centre - Tutorials, Templates and More…

Our aim is to keep the list updated as often as possible and to continually add any recommendations from the community. Therefore if you feel we missed out some awesome tutorials then please get in contact with us either on here, our website, Facebook or Twitter! We will be more than happy to amend and add to the list to make it as helpful as possible.  :slight_smile:

Thank you for your time!

Jamie Trinder
www.tandgapps.co.uk [import]uid: 69826 topic_id: 34656 reply_id: 334656[/import]

For a beginner these tutorials are really going to help me! Thank you so much!

http://www.linkedin.com/in/mayerk

Hello everyone!

It’s been a while but i’ve finally got around to adding some new links! This update has added a new section: “Graphics 2.0 Tutorials”, that hopefully over the next few weeks will fill up with some helpful links. Its currently a bit empty, so if anyone knows of some great tutorials for 2.0, then please let me know! A fair few other tutorials and links have been added, including StarCrunch’s link to the free programming books.

Corona Resource Centre - Tutorials, Templates and More…

The 5 Most Recently Added Links - Last updated: 10/12/2013

Tutorial: Customizing Text Input

FREE Programming Books - Huge List!

Graphics 2.0 Tutorial Roundup - Full of useful links!

Fast Migration from Graphics 1.0 to 2.0

Going 2.5D - Dr. Burton

Once again if anyone knows of any other good tutorials or links, please send them my way! Thanks :slight_smile:

Best Regards,

Jamie Trinder

Hello everyone!

It’s been a while but i’ve finally got around to adding some new links! This update has added a new section: “Graphics 2.0 Tutorials”, that hopefully over the next few weeks will fill up with some helpful links. Its currently a bit empty, so if anyone knows of some great tutorials for 2.0, then please let me know! A fair few other tutorials and links have been added, including StarCrunch’s link to the free programming books.

Corona Resource Centre - Tutorials, Templates and More…

The 5 Most Recently Added Links - Last updated: 10/12/2013

Tutorial: Customizing Text Input

FREE Programming Books - Huge List!

Graphics 2.0 Tutorial Roundup - Full of useful links!

Fast Migration from Graphics 1.0 to 2.0

Going 2.5D - Dr. Burton

Once again if anyone knows of any other good tutorials or links, please send them my way! Thanks :slight_smile:

Best Regards,

Jamie Trinder

Just wanted to say Thank You TandG for updating this… very valuable resource for us newbies.  :slight_smile: